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instead of dying, restart in clone center / cloning /respawn
Posted: Tue May 06, 2014 12:12 am
by Dark_star
What about having a clone center. so instead reloading game after being killed the character gets cloned in a clone center back at base.
Most likely small cost in time and resource. The real cost would be, what was happening at the time the character was killed.
I believe a mod might have been done around this idea.
Re: instead of dying, restart in clone center
Posted: Tue May 06, 2014 7:14 am
by Drury
This is one of those ideas that would further benefit from the player character being a humanoid robot. It already makes sense - he doesn't eat, drink or sleep, has an automatic integrated flashlight, pollution doesn't affect him in any way. This cloning center could be a robot assembly, cloning vat fed by iron and copper would be weird anyway.
Re: instead of dying, restart in clone center
Posted: Tue May 06, 2014 7:33 am
by cube
There already is a "player-port" in the game that does this. It has no graphics, though and has been last used about a year ago. Nobody knows if it still works
Re: instead of dying, restart in clone center
Posted: Tue May 06, 2014 8:28 am
by Drury
Oh cool, so all you have to do is dust it down, pour coffee into Albert till he poops sprites, et voilá.
Re: instead of dying, restart in clone center
Posted: Wed May 07, 2014 3:58 am
by FreeER
not sure if it's still implemented but the F-mod did create a sprite and recipe for the player-port type (called a spawner if I remember correctly)...I also have a clone mod that I believe works as of right now..........that reminds me that I never finished updating it for fluids...stupid real life interruptions
Re: instead of dying, restart in clone center
Posted: Thu Jun 05, 2014 7:54 pm
by Dark_star
cube wrote:There already is a "player-port" in the game that does this. It has no graphics, though and has been last used about a year ago. Nobody knows if it still works
This may be true, but something miss-filed or lost or broken can be concerned not to exist
Re: instead of dying, restart in clone center
Posted: Thu Jun 05, 2014 8:14 pm
by sillyfly
I was wondering what that "player port" was. Good to know.
Re: instead of dying, restart in clone center
Posted: Fri Jun 06, 2014 10:11 am
by Prezombie
Also, as a bonus, a functioning robot building center offers several advantages:
Let the player switch between bodies.
Possibly as a tech upgrade, allow a player to make a simple robot macro, repeating a simple sequence of tasks.
An easy way to "patch in" to a friend's existing game.
Also, that would make it possible to include a realistic hunger mechanic. You'd be able to EAT THE TREES.
Make Clone : Respawn
Posted: Sat Jan 24, 2015 6:23 am
by colonyan
Joined cause too similar -- ssilk
Be able to make player clone to replace player body in case of unfortunate death.
This accompanies all the installations to save player's "mind and memories" in other place.
New resource sink.
As it allows respawning, game can go more rough on player around alien attack.
(For buildings, let game memorize all buildings built and add a robot that rebuild automatically with spending resource)