Keyboard and Display(s)
Posted: Sat Oct 08, 2016 12:53 am
Made a central display board for my base to alert me when outposts, oil, etc are low. To allow easy message creation, I also made a "keyboard". Enter letters one at a time into the constant combinator and the message is converted to text on the display. These messages can then be saved to one of fifty randomly accessible memory cells.
The RAM uses a 4-combinator design that is a variant of XKnights (=1|<2) design. Green wire controls addressing. Green = 10 would write cell 10, green = -10 would read it.
This area controls input. The top combinator is for letters, the bottom two are for memory functions (left) and message color (right).
The display itself was a rather interesting experiment. It is capable of converting base 10 to binary in one game tick. However the speed comes at the cost of making it limited in the vertical dimension. Seven rows high is about the limit. As a side project I also made a 3-tick display that focuses on making it scalable to any size desired.
Here's the save if anyone wants to check it out. I don't currently have the blueprint mod running, but will furnish any blueprints upon request.
The RAM uses a 4-combinator design that is a variant of XKnights (=1|<2) design. Green wire controls addressing. Green = 10 would write cell 10, green = -10 would read it.
This area controls input. The top combinator is for letters, the bottom two are for memory functions (left) and message color (right).
The display itself was a rather interesting experiment. It is capable of converting base 10 to binary in one game tick. However the speed comes at the cost of making it limited in the vertical dimension. Seven rows high is about the limit. As a side project I also made a 3-tick display that focuses on making it scalable to any size desired.
Here's the save if anyone wants to check it out. I don't currently have the blueprint mod running, but will furnish any blueprints upon request.