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[solved] Bob's pipes missing
Posted: Fri Oct 07, 2016 6:48 am
by chamicham
Hi everyone,
I play on Factorio 0.14.10 with mods and after playing 40 hours i just figure it out that the pipes from bob's logistics are missing exept the copper and the steel version. So how can i find the way to fix this ?
I can see the recipe for the flow control version of them but that's it and nothing in the technology tab either.
I tried to disable better fluid , CMHmod, flow control and Zgroup but still no pipes.
Greetings, Chamicham.
Re: Bob's pipes missing
Posted: Fri Oct 07, 2016 9:42 am
by Arch666Angel
Disable [z]group and reset the recipes via console.
Re: Bob's pipes missing
Posted: Fri Oct 07, 2016 12:44 pm
by chamicham
Yes, that worked, only for the stone pipes. But now, I can see the recipes in the technologies tab (the ones that i already researched).
So i tried to reset technologies :
Code: Select all
/c game.player.force.reset_technologies()
but it didn't work. Any idea ?
Thank you for your help ! Petrochem is so crazy by the way ! Love it !
Edit : Ok i reset the technologies with this command, and now i got it !
Code: Select all
/c for _,v in pairs(game.player.force.technologies) do v.researched=false end
But i have to researched everything again !

Re: Bob's pipes missing
Posted: Fri Oct 07, 2016 2:56 pm
by aubergine18
Out of interest, which of Bobs mods contains the stone pipes?
Re: Bob's pipes missing
Posted: Fri Oct 07, 2016 3:04 pm
by chamicham
aubergine18 wrote:Out of interest, which of Bobs mods contains the stone pipes?
Bob's logistic i guess.
Re: Bob's pipes missing
Posted: Sat Oct 08, 2016 3:11 pm
by Kupferdrache
I had the same problem, with z groups standart settings messing up recipes and techs by hiding them. You can also use a migration script, after editing the z groups config to force activate the skiped recipes. I you want a exsample lock into unoffical updated mods, there I explain it.
Edit, yes it is Bobs logistics.