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LuaTrain train_stop_point as coordinates

Posted: Tue Oct 04, 2016 10:43 pm
by ssilk
For my mod it would be super useful to get the train_stop_point (can be seen in debug-mode) as coordinates as part of the LuaTrain.

Something similar would be useful for LuaEntity, if the entity is moving.

Re: LuaTrain train_stop_point as coordinates

Posted: Tue Oct 04, 2016 10:50 pm
by aubergine18
Is this of any use? viewtopic.php?p=201275#p201275

Re: LuaTrain train_stop_point as coordinates

Posted: Wed Oct 05, 2016 8:33 am
by ssilk
No. :) But nice to see that.

The train_stop_point is in front of a train and with gaining speed it runs more and more in front of it. This is also the point, that switches a signal to yellow. :)

With full speed that point is eventually SOME chunks in front of the train. That is the reason, why I find that interesting for the RadarTracking, cause I cannot foresee the way a train runs through a number of rails. Currently I can just estimate it from direction and speed.

This point could be also quite useful for a mod, that warns a player to run onto rails...