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Use for Fish

Posted: Tue Oct 04, 2016 12:19 pm
by henke37
Of all the resources in Factorio, Fish is the least popular one. It is used in exactly zero recipes and can't be automatically mined. Many players don't even know that you can mine the fishes!

For those who don't know what they can be used for, they can be eaten. To regain some health. That's it.

So what can be done to make the Fish more useful/interesting?

Introducing some sort of hunger system is of dubious use and best left to mods. I just don't think it would be fun.

A setup to automatically eat them? Hard to give a convincing story for that one and largely redundant from shields anyway.

So what else is there to do with them?

Re: Use for Fish

Posted: Tue Oct 04, 2016 12:44 pm
by steinio
Build a biter trap.

Re: Use for Fish

Posted: Tue Oct 04, 2016 2:53 pm
by aubergine18
Main issue from modding perspective is that there's no easy way to determine when fish is eaten.

As for catching them (wait about 60 seconds for the fish to appear in this GIF...):

Image

Re: Use for Fish

Posted: Tue Oct 04, 2016 9:52 pm
by Lemlin
I once used fish as signal in my circuit network. Perfect since I never have it stored.
One of my unfinished projects is to use fish as a "ticket" to call a train to a specific station.

Re: Use for Fish

Posted: Tue Oct 04, 2016 11:41 pm
by luc
aubergine18 wrote:Main issue from modding perspective is that there's no easy way to determine when fish is eaten.

As for catching them (wait about 60 seconds for the fish to appear in this GIF...):

Image
That avatar is great, I've seen it before. Then I tried it in-game. Disappointed that it doesn't actually work :(
Slimey wrote:I once used fish as signal in my circuit network. Perfect since I never have it stored.
One of my unfinished projects is to use fish as a "ticket" to call a train to a specific station.
That sounds like a pretty good use for it actually!

Re: Use for Fish

Posted: Wed Oct 05, 2016 3:10 am
by impetus maximus
steinio wrote:Build a biter trap.
agreed. bug bait.