Single Belt System
Posted: Sun Oct 02, 2016 4:17 pm
I went through the usual I guess. Starting organically, then trying some minor designs, then going for the main bus... In my second game I tried a single belt system and it failed horribly of course so I abandoned the idea. However then I noticed something similar called 3-belt system around here, see here or here. Basically one uses a circular belt that is being sorted into chests on one end and those chests are connected via circuit network to the production inserters so things are only made when under the threshold in the chest.
One problem that was being discussed is how to deal with high demand stuff (e.g. plates, gears, green circuits...) vs low demand stuff (e.g. pretty much everything else). The answer was the 3 belt system that tiered it into 3 categories so instead of one belt there are 3 going through all the production lines supplying stuff. However I really disliked that part of this idea because it meant first more belts and the hassle of placing them (and long handed inserters...) and more importantly off site production of basic stuff and offsite smelting. So I wondered foolishly what would happen if I put literally everything but ores into this system (feeding ores as necessary using the same logic).
Well, much to my surprise it actually worked quite well. Having furnaces in there and tons of ore circulating along other things did not seem to hinder the performance much (on red fast belt). Granted I only had red and green science set up in there but either way I was impressed how well it was handling itself plus the automated balancing is godlike.
So I guess my question is this: Is actual "Single Belt System" in theory viable for producing everything or will it inevitably have too little throughput to keep most of the important stuff running. I am not talking about efficiency, that is naturally not the greatest here, although not bad either. For example perhaps placing things "strategically" so that they are in some coherent order and thus able to supply the next assemblers even though some previous ones are not working at full capacity. I already did that with the furnaces (mixing them in rather than having them all at start) and it seemed like a really good strategy. But is that enough?
One problem that was being discussed is how to deal with high demand stuff (e.g. plates, gears, green circuits...) vs low demand stuff (e.g. pretty much everything else). The answer was the 3 belt system that tiered it into 3 categories so instead of one belt there are 3 going through all the production lines supplying stuff. However I really disliked that part of this idea because it meant first more belts and the hassle of placing them (and long handed inserters...) and more importantly off site production of basic stuff and offsite smelting. So I wondered foolishly what would happen if I put literally everything but ores into this system (feeding ores as necessary using the same logic).
Well, much to my surprise it actually worked quite well. Having furnaces in there and tons of ore circulating along other things did not seem to hinder the performance much (on red fast belt). Granted I only had red and green science set up in there but either way I was impressed how well it was handling itself plus the automated balancing is godlike.
So I guess my question is this: Is actual "Single Belt System" in theory viable for producing everything or will it inevitably have too little throughput to keep most of the important stuff running. I am not talking about efficiency, that is naturally not the greatest here, although not bad either. For example perhaps placing things "strategically" so that they are in some coherent order and thus able to supply the next assemblers even though some previous ones are not working at full capacity. I already did that with the furnaces (mixing them in rather than having them all at start) and it seemed like a really good strategy. But is that enough?