Long-term radar behavior
Posted: Sun May 04, 2014 11:35 am
Hello everyone.
First of all I would like to thank the developers for the great game that Factorio is. I'm enjoying it immensely ever since I purchased it.
I have a question about the long-term behavior of the Radar - as I understand it, the Radar has a limited range which it scans, going "section by section" until it is all covered. At this point, as I understand it, the Radar does not go on scanning further away, but re-visits the previous sections, updating them as changes occur.
However, this is not the behavior I see in my games - as far as I can tell, after the Radar finished scanning it's maximum range it only provides constant vision in the limited area around it. No matter how long I wait, the Radar does not update it's previously scanned sections with new Biter nests, or even shows sections as "alive" for short moments (as is the case when it first scans an area).
My question is - do I understand the intended behavior correctly? if so - does any one else experience the "faulty" behavior I describe?
Thanks, and keep up the good work! this game is great!
First of all I would like to thank the developers for the great game that Factorio is. I'm enjoying it immensely ever since I purchased it.
I have a question about the long-term behavior of the Radar - as I understand it, the Radar has a limited range which it scans, going "section by section" until it is all covered. At this point, as I understand it, the Radar does not go on scanning further away, but re-visits the previous sections, updating them as changes occur.
However, this is not the behavior I see in my games - as far as I can tell, after the Radar finished scanning it's maximum range it only provides constant vision in the limited area around it. No matter how long I wait, the Radar does not update it's previously scanned sections with new Biter nests, or even shows sections as "alive" for short moments (as is the case when it first scans an area).
My question is - do I understand the intended behavior correctly? if so - does any one else experience the "faulty" behavior I describe?
Thanks, and keep up the good work! this game is great!