Determine when player eats fish?
Posted: Wed Sep 28, 2016 1:27 am
It's difficult to explain why, but I need to know when player eats fish 
So far, I have a deeply cumbersome approach of checking what's in players' hand, and when it goes from fish to no fish (or fewer fish) it checks to see if health has increased. This is nightmarishly crufty, slow, and also unreliable.
Anyone know a better way? I feel like we need a `defines.event.on_om_nom_nom` event lol

So far, I have a deeply cumbersome approach of checking what's in players' hand, and when it goes from fish to no fish (or fewer fish) it checks to see if health has increased. This is nightmarishly crufty, slow, and also unreliable.
Anyone know a better way? I feel like we need a `defines.event.on_om_nom_nom` event lol