Extending Beam Duration
Posted: Tue Sep 27, 2016 12:18 am
So im trying to get a continuous beam effect, much like the destroyers, using the same animation.
I currently have everything working the way i would like it, however the beam only shows up for a split second. The destroyers have both their beam duration and cooldown set to 20, so i went with that initially. When that didnt work i went with duration 60, but this was still much less than a full second, so i figure im doing something wrong here.
I have relatively little experience with this, any help would be appreciated
I currently have everything working the way i would like it, however the beam only shows up for a split second. The destroyers have both their beam duration and cooldown set to 20, so i went with that initially. When that didnt work i went with duration 60, but this was still much less than a full second, so i figure im doing something wrong here.
I have relatively little experience with this, any help would be appreciated
Code: Select all
{
type = "beam",
ammo_category = "electric",
cooldown = 20,
damage_modifier = 2,
range = 20,
ammo_type =
{
category = "laser-turret",
energy_consumption = "100kJ",
action =
{
type = "direct",
action_delivery =
{
type = "beam",
beam = "electric-beam",
duration= 20,
source_offset = {
0,
-0.8
},
max_length = 20
}
}
}
}