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Idea: Air filtering

Posted: Sun Sep 25, 2016 6:48 pm
by d4rksh4de
First of all, I came up this idea and then did a search to see if there is something similar available. It turns out, that there is but not same as this idea.
Existing mods:
Air filtering: (sorry not allowed to post link)
Air purifier: (sorry not allowed to post link)

Like trees absorb the pollution, there could ba a machine called Air-filter that absorbs the pollution and outputs a new resource called Dust. The Air-filters can be deployed around the base. The Dust needs to be collected from the Air-filters or the Air-filters will stop working. To get rid of Dust, it can be stored in storage containers. Or it can be burned in a machine called Dust-burner that will release the same amount of pollution that was collected into the Dust + little extra pollution (for operating).The Dust has a little fuel value and it can be used as fuel too.

This could bring new mechanics to the game, you can collect the pollution in forward minging outposts to help keeping biters away. And the Dust can be transported to the special burning location, away from the main base, and will be burned in there, which of course creates a lot of pollution. In early game, the Dust can be just collected and used as low value fuel or just stored for later burning.

TLDR; My idea is similar to Air filtering mod, but there is big difference, instead of recycling the pollution, it is being transported to the special desired place and then released.

Re: Idea: Air filtering

Posted: Sun Sep 25, 2016 7:08 pm
by aubergine18
Here's one of the links, couldn't find the other... https://mods.factorio.com/mods/Schorty/air-filtering

Re: Idea: Air filtering

Posted: Fri Sep 30, 2016 7:19 pm
by egomaxisum
Hey d4rksh4de!

I'm working on a mod based on your Idea, unfortunately I have very little time these days, so I'll probably only upload the first version on Sunday!
I hope, you can wait that long.

egomaxisum

Re: Idea: Air filtering

Posted: Sat Oct 01, 2016 9:09 am
by d4rksh4de
Cool, looking forward to try it out :)

Re: Idea: Air filtering

Posted: Sun Oct 02, 2016 11:23 pm
by egomaxisum
Unfortunately, I didn't get as far as I hoped I would. Nevertheless this is the mod as of now.
I hope you like the bit that's finished, and I am open for suggestions.

EDIT:
GitHub project is now online:
https://github.com/egomaxisum/egos-air-filtering-mod

Re: Idea: Air filtering

Posted: Mon Oct 03, 2016 7:49 pm
by d4rksh4de
I tried it, looks nice. I would be happy even if the recycling plant could burn the dust in the filters and then output clean filters. It seems that the recipe.lua cannot have 0 results.

Re: Idea: Air filtering

Posted: Sat Oct 08, 2016 12:27 pm
by Roxor128
d4rksh4de wrote:I tried it, looks nice. I would be happy even if the recycling plant could burn the dust in the filters and then output clean filters. It seems that the recipe.lua cannot have 0 results.
Saw a post about this on the Mods subforum on Steam. Apparently you can assign an output, but give it a probability of 0. I haven't tried it yet, though, as I'm only just starting to research how to go about modding the game.

Re: Idea: Air filtering

Posted: Sat Oct 08, 2016 12:37 pm
by aubergine18
Result probability 0 works. There's also, depending on what you're working with, amount_min, amount_max, amount that can all be set to 0.