Due to several points (Dytech not being updated officially, him also messing me around when it was, etc) I stopped supporting compatibility for Dytech (It was surprisingly, a lot of work).
My mods use a function system to update recipes, they should NOT add an item that already exists. and they do it in the data-updates phase, after the recipe has initially been built. This is the propper way to do it, so DyTech does the same thing.
Look at the order in which the item is updated by mods... base > DyTech core > Bobplates > DyTech Metallurgy. This is telling you that DyTech edits the recipe last. bobplates needs to be last.
To fix this, you'll have to do a little bit of editing, don't worry, it's easy.
Extract the bobplates mod to a folder within your mods folder, since you will need to edit a file in that mod.
Open the info.json file in a text editor, both that of bobplates and DyTech Metalurgy. You don't need to extract DyTech's mod, since you'll just be looking at it for reference.
Now, I don't actually have DyTech's mods here, so, I'll be explaining what to do. Find the name field in Dytech's mod, and copy the entry to the end of the dependencies line in my mod.
The entries should be in quotes, separated by commas, all inside those square brackets. Don't worry about the >= version number thing, just add the name and it will work.
When you're done, the dependancies line will PROBABLY look like this:
Code: Select all
"dependencies": ["base >= 0.13.0", "boblibrary >= 0.13.0", "? bobconfig >= 0.13.0", "? bobores >= 0.13.0", "? bobtech >= 0.13.0", "? bobenemies >= 0.13.0", "MAIN-DyTech-Metallurgy"]
Save the bobplates info.json file, and it should now be fixed.
An issue though is that your new edited bobplates mod won't be compatable in multiplayer unless other people make the same change. And if you update my mod, you'll have to make the same change to the update.
I hope that helps... But, it won't fix ALL the compatibility issues between my mods and DyTech, as stated, keeping the 2 compatible is a lot of work, which is why, combined with the lack of an official 0.13/0.14 version, is why I stopped supporting compatabillity for DyTech.