Identical circuits, different outputs
Posted: Wed Sep 21, 2016 11:28 pm
Is it possible to have two (or more) separate, perfectly identical circuits that somehow produce different signals (for example 1 Black, and the other 2 Black)?
Both circuits are started at the exact same time (gametick) and cannot rely on external input nor too much on the environment (it has to work everywhere) or any kind of player interaction.
They may run for a short amount of time as long as they come up with two different results.
I am looking for some game mechanic that is not absolutely deterministic and can be transformed to some value in a circuit network.
I tried robot flight times, didn't work out.
And fluid count, which rarely did work, but probably just because I was bit off with my timing.
Both circuits are started at the exact same time (gametick) and cannot rely on external input nor too much on the environment (it has to work everywhere) or any kind of player interaction.
They may run for a short amount of time as long as they come up with two different results.
I am looking for some game mechanic that is not absolutely deterministic and can be transformed to some value in a circuit network.
I tried robot flight times, didn't work out.
And fluid count, which rarely did work, but probably just because I was bit off with my timing.