Arumba07 stream
Posted: Wed Sep 21, 2016 1:47 am
I'm watching the stream, and it seems that on both the rented server and Arumba07's server, the connection gets overloaded from people attempting to connect. I've never used multiplayer, so I'm not sure how it's all designed.
As it stands, when connection to a game server with a password, does it establish an open connection, and wait until the user enters a password? Does it leave that connection open despite an incorrect password? Wouldn't even just the first scenario be the cause of overload?
Would it be terribly difficult to create an authorization system similar to most things online in which users cannot be passed connection information unless the password matches, first? Logging in to the factorio forums doesn't establish an open connection at the login page, waiting for password--doesn't it just create a single connection when submit it clicked, and close it afterward? I'm no network engineer, but requiring a simple password confirmation before being able to connect (and not knowing the game server address) would help clean things up, right? Even if a centralized Factorio server does this, there wouldn't be continually-open connections (as I understand it) and it would only open a connection once a password was submitted, check if it matches, and pass along the game server address if the password was correct, and close the connection. Is that a cleaner approach for situations such as these massive streaming games?
As it stands, when connection to a game server with a password, does it establish an open connection, and wait until the user enters a password? Does it leave that connection open despite an incorrect password? Wouldn't even just the first scenario be the cause of overload?
Would it be terribly difficult to create an authorization system similar to most things online in which users cannot be passed connection information unless the password matches, first? Logging in to the factorio forums doesn't establish an open connection at the login page, waiting for password--doesn't it just create a single connection when submit it clicked, and close it afterward? I'm no network engineer, but requiring a simple password confirmation before being able to connect (and not knowing the game server address) would help clean things up, right? Even if a centralized Factorio server does this, there wouldn't be continually-open connections (as I understand it) and it would only open a connection once a password was submitted, check if it matches, and pass along the game server address if the password was correct, and close the connection. Is that a cleaner approach for situations such as these massive streaming games?