A Blueprint Printer - creating multi-purpose factories in a different way
Posted: Mon Sep 19, 2016 4:20 pm
When re-reading this I had suddenly the picture of a device in my mind: A blueprint-deployer or blueprint-printer.
That device has 5-10 slots, each can hold a blueprint. Think to a chest with 10 slots, placed on ground.
And what it does is this: Depending on the watched input-signal it chooses - by the value of the signal - that slot that matches the value of the input and places the appropriate blueprint on ground in the configured position/orientation (*).
Afterwards If the input-signal changes it first destroys the area, that has been blueprinted before and then places the blueprint that matches to the value of the input signal. If there is no blueprint in that slot, the area keeps cleaned.
The device may show also the area that is covered by all layers of blueprints, so that you do not accidentally overbuilt that.
Simply that. I think someone can also make a mod for that.
PS: A similar suggestion by me: viewtopic.php?f=6&t=7406 Build Action Repeater
--> This suggestion is just the prerequisite of that.
(*) In my opinion this is a special step if you say "This blueprint works in that place/orientation". It converts a blueprint, which is something like a non-specific plan to something much more specific, like a "construction-plan". I think the game should represent this difference somehow.
That device has 5-10 slots, each can hold a blueprint. Think to a chest with 10 slots, placed on ground.
And what it does is this: Depending on the watched input-signal it chooses - by the value of the signal - that slot that matches the value of the input and places the appropriate blueprint on ground in the configured position/orientation (*).
Afterwards If the input-signal changes it first destroys the area, that has been blueprinted before and then places the blueprint that matches to the value of the input signal. If there is no blueprint in that slot, the area keeps cleaned.
The device may show also the area that is covered by all layers of blueprints, so that you do not accidentally overbuilt that.
Simply that. I think someone can also make a mod for that.
PS: A similar suggestion by me: viewtopic.php?f=6&t=7406 Build Action Repeater
--> This suggestion is just the prerequisite of that.
(*) In my opinion this is a special step if you say "This blueprint works in that place/orientation". It converts a blueprint, which is something like a non-specific plan to something much more specific, like a "construction-plan". I think the game should represent this difference somehow.