NPUtils 4.33
Description:
A huge expansion to Factorio with new machines,generators,solar panels,boilers,energy accumulators,turrets,electric poles,pipes,roboport,robots,logistic chests,beacon,cars,walls,components.....You will find a bunch of new stuffs in NPU mods to increase your gameplay.
All things with a new and unique graphics style.
A huge thanks to Micromario for rework in my entire mod description.
======================================================================== Discord
To contact me and find some spoilers and WIP information icheck NPU Discord server
NPU mods: https://discord.gg/e6AjevA
Welcome to NPUtis X!Now you can use heat in early game with my custons machines
+ Use normal fuel to create heat in Burner Heater to use in Thermal Boiler or in Heat Furnace
+ Use the new powerful Chemical Reactor and Advanced Thermal Boiler to a bigsteam generation (need a custon fuel to run Chemical Reactor)
Blast Furnace=Use iron(raw ore,pure our clean)and coal(raw coal,pure our clean) to make steel.
Electric Blast Furnace=Make the same that Blast Furnace,but use energy and can be used like normal furnace.
Purification Chamber=Make ore and coal enrichment tier 1.
washer Chamber=Make ore and coal enrichment tier 2.
Heat Forge=Make frist part of ore enrichment tier 3,transform ore in molten ore,need previus process.
Cast Chamber=Make second part of ore enrichment tier 3,transform molten ore in plates.
Enrichment Chamber=Enrich clean carbon and compress bagasse with liquid fuels to more FUEL POWER.
Crystaliser= Make cryamonds using carbon.
NPSpace Market=Exchange things using cryamonds.
Alicane Farm=Cultive Alicane.
Still Chamber=Make Alienol(another liquid fuel) using Alicane.
Air Purificator=Cleans pollution.
Craft Machine=Generic assemble machine with better speed.
Little Craft Machine=Like assemble machine,but only to recipes with only one ingredient.
Alideuns Farm=Used to create Alideuns,little aliens,feed and kill to get strange Meat.
Alien Processor=Create things to use in Alideuns Farm and Artifact Creator.
Artifact Creator=Use Alideun blood to create alien artifact.
Chunk Excavator=Special miner to get some special mineral chunks.
Ammunition Creator=Used to create new types of ammo.
Mixer=Used to create a special glue.
Compressor=Used to create high speed water
NP Infuser= Infuse things(great description!)
Water Condenser=Create water
Suggestions are welcome!
You can found a Changelog inside mod folder.
Special thanks to WonderDog for help with power generation balance
Release:09/19/2016
Special thanks to Factorio Team for make this amazing game,Yuoki Tani for make Yuoki Industries and C4D tutorial, and you for use my mod
ytsejam wrote:A more detailed description would be nice.
I will try
Re: [MOD 0.14.x] NPUtils 1.6
Posted: Sat Oct 01, 2016 8:57 am
by bripi
Yeah, we need a LOT MORE DETAIL about your new machines and processes...the nothing that we currently have doesn't really cut it. Why would I download a mod that doesn't tell me what it does? Please give details about each of the new machines and processes.
Re: [MOD 0.14.x] NPUtils 1.6
Posted: Fri Oct 07, 2016 2:43 pm
by kaueNP
bripi wrote:Yeah, we need a LOT MORE DETAIL about your new machines and processes...the nothing that we currently have doesn't really cut it. Why would I download a mod that doesn't tell me what it does? Please give details about each of the new machines and processes.
More details are coming!
Re: [MOD 0.14.x] NPUtils 1.11
Posted: Fri Oct 21, 2016 12:47 pm
by NoOneIshome
I Love this mod, and I love how much its updated. Are you looking for any help with making your mod?
Re: [MOD 0.14.x] NPUtils 1.11
Posted: Tue Oct 25, 2016 2:11 pm
by kaueNP
NoOneIshome wrote:I Love this mod, and I love how much its updated. Are you looking for any help with making your mod?
Thanks! I'm happy for your words and thanks for your help,but not for now,maybe in future because I dont have knowlegde with codes
Anyway....Thanks
Re: [MOD 0.14.x] NPUtils 1.11
Posted: Thu Nov 03, 2016 4:55 pm
by kaueNP
NoOneIshome wrote:I Love this mod, and I love how much its updated. Are you looking for any help with making your mod?
But..................if you find a way to put my Alienol to be used like ammo in flame turret(I forgot the right name)I will be soo happy hahaha bye
Re: [MOD 0.14.x] NPUtils 1.13
Posted: Sat Nov 26, 2016 11:23 pm
by BylliGoat
So before I say anything else, this mod is awesome, and I love it. I only recently got Factorio and there are a ton of really cool mods out there but they're just so overly complicated that I can't get into them and this one strikes a perfect balance of function and utility without overwhelming me with complicated processes.
Now that said, I'm finding the blast boiler to pretty ineffective. When I have a blast boiler hooked up to only one dynamo generator, it's not able to maintain 100 degrees, but I can line up ten copper boilers and have four dynamos running off them without issue. Am I missing something? How do I get the blast boiler operating at peak efficiency?
Re: [MOD 0.14.x] NPUtils 1.13
Posted: Tue Nov 29, 2016 2:37 pm
by kaueNP
BylliGoat wrote:So before I say anything else, this mod is awesome, and I love it. I only recently got Factorio and there are a ton of really cool mods out there but they're just so overly complicated that I can't get into them and this one strikes a perfect balance of function and utility without overwhelming me with complicated processes.
Now that said, I'm finding the blast boiler to pretty ineffective. When I have a blast boiler hooked up to only one dynamo generator, it's not able to maintain 100 degrees, but I can line up ten copper boilers and have four dynamos running off them without issue. Am I missing something? How do I get the blast boiler operating at peak efficiency?
First,thanks a lot for your words
and maybe I need fix efficiency in my blast boiler,I really dont know,I will check this before other update...
thanks for this report
Re: [MOD 0.14.x] NPUtils 1.15
Posted: Mon Dec 12, 2016 11:19 am
by bartaslondon
Hi,
Could you explain how to make medium and bigger meats?
Small I made in Alien Processor ( I did put red science and few alien artifacts).
I can't find any way to make medium and large alien or meat.
Many thanks
Re: [MOD 0.14.x] NPUtils 1.15
Posted: Mon Dec 12, 2016 2:18 pm
by kaueNP
bartaslondon wrote:Hi,
Could you explain how to make medium and bigger meats?
Small I made in Alien Processor ( I did put red science and few alien artifacts).
I can't find any way to make medium and large alien or meat.
Many thanks
you need previous versions,example:need small meet and greenScience to make medium alien, medium meet and blueScience to make big aliens
Probably work....
Re: [MOD 0.14.x] NPUtils 1.15
Posted: Mon Feb 06, 2017 3:03 am
by Sworn
Nice work man, really like it.
The third line of the description, at "Cars", is a little weird "Add Survivalist car,a".
Re: [MOD 0.14.x] NPUtils 1.17
Posted: Tue Mar 28, 2017 8:34 am
by Alessandro
First: Thank for a mood os good and so complete
Second: A minor thing, the red Turret, Normal Galting turret flick in size:
Look the red turret on the left size
Jumping Turrets.gif (5.66 MiB) Viewed 18178 times
Re: [MOD 0.14.x] NPUtils 1.17
Posted: Wed Mar 29, 2017 1:27 pm
by kaueNP
Alessandro wrote:First: Thank for a mood os good and so complete
Second: A minor thing, the red Turret, Normal Galting turret flick in size:
Jumping Turrets.gif
o_O Sorry,this is a size error in script, nothing severe thanks for this report! in my next update I fix this,but probably in next week because this is only a gfx bug and dont disrupts the turret operation
Re: [MOD 0.14.x] NPUtils 1.17
Posted: Thu Apr 13, 2017 2:53 am
by Philip017
i would like to report that previous versions of this mod had better uses for chunk evacuator, now it costs close the the amount extracted, looks more like converting iron (and a little copper) to another material than used for "free" materials as it previously functioned as.
previously i used this mod to make a "factory in your pocket" with factorizmo and could build everything but oil stuffs using this mod.
the more complex recipes seem to try to make it a bit more involved, but the usefullness now requires more work and the previous "free" usage is now an exchange system
if possible bring back the previous function of the chunk evacuator
there are other improvements that have made this mod more fun, so in that regard thank you for your hard work and for making this mod
Re: [MOD 0.14.x] NPUtils 1.17
Posted: Thu Apr 13, 2017 6:40 pm
by kaueNP
Philip017 wrote:i would like to report that previous versions of this mod had better uses for chunk evacuator, now it costs close the the amount extracted, looks more like converting iron (and a little copper) to another material than used for "free" materials as it previously functioned as.
previously i used this mod to make a "factory in your pocket" with factorizmo and could build everything but oil stuffs using this mod.
the more complex recipes seem to try to make it a bit more involved, but the usefullness now requires more work and the previous "free" usage is now an exchange system
if possible bring back the previous function of the chunk evacuator
there are other improvements that have made this mod more fun, so in that regard thank you for your hard work and for making this mod
I understand that the previous version was more useful,but cheaper to get resources CHEAP!
But this new version is not so bad!you need 1 cryamond(1 coal),2 reinforced componente(something like 1 plate) and 1 steel( if using last NPUtils process need 3 iron and 2 coal to create 3 steel,something like 2 resources=1 steel) so 1 mining tool = 4 "resources",but you will get 2 mineral chunks and after process will be 8 "resources" ,not so bad right!?
But I know,this version is a little "challenging",but I not will change to previous system ,sorry
But thanks for playing with my mod and for telling me your opnion,I really like this (maybe in future I create another mining tool more cheap)
Re: [MOD 0.14.x] NPUtils 1.18
Posted: Thu Apr 13, 2017 7:09 pm
by Philip017
i appreciate your candor on this matter, i hope that it functions well for you in an automated situation.
i have found another mod to replace the previous function of the chunk evacuator, called quarry.
in another matter, the advanced light pole is a little weak for my taste but better than the regular light just a bit, a tiny bit, as for your massive lights, which i think more of as trophy's instead of lights, have the same light output as the advanced light, i would have thought them to be much more bright considering their footprint, but i understand the need for a large trophy to light up your pride and joy.