client continue to send heartbeat server has already dropped
Posted: Mon Sep 19, 2016 7:42 am
A snapshot of the log:
Save file and logs are available on request, since I haven't sanitised it.
Server is being run on Ubuntu 16.04, dual Xeon L5420 and 8GB of RAM, in a datacenter in California
Issue is that player is dropped, and server is receiving this message, heartbeat from client but server doesn't know about client as it has already been dropped.15528.483 Info ServerRouter.cpp:242: Received message type(ClientToServerHeartbeat) heartbeat(sequenceNumber(222695785) ) requestsForHeartbeats() from unknown address(redact), so the peer id can't be deduced.
Save file and logs are available on request, since I haven't sanitised it.
Server is being run on Ubuntu 16.04, dual Xeon L5420 and 8GB of RAM, in a datacenter in California