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Mod request: Weapon Slots
Posted: Sat Sep 17, 2016 9:01 pm
by Mezmerro
Can someone please make a mod that increases the number of weapon slots (preferably via research), or failing that adds weapon loadouts you can switch with a hotkey? There is no need for such thing in vanilla game, where you end up with an SMG - combat shotgun - flamethrower loadout, but with some mods you can have more than three viable weapons you'd want to keep on quick access, or maybe some may want to have more vanilla guns with different modded ammo so it wold be easy to switch between say DU and incendiary ammo.
Re: Mod request: Weapon Slots
Posted: Sat Sep 17, 2016 9:18 pm
by Nexela
Aside from the gui stuff this shouldn't be too hard and I might tackle it.
Hotkey to cycle through sets of guns.
anytime you hold a gun in your cursor gui pops up allowing you to add it to a new set.
Re: Mod request: Weapon Slots
Posted: Sun Sep 18, 2016 8:41 am
by Nexela
Almost done

I am thinking a 1x2 power armor module, the more modules you have the more belts you have.
Re: Mod request: Weapon Slots
Posted: Sun Sep 18, 2016 9:04 am
by Mezmerro
So it's like armor profiles from Exoman before 0.14 broke it, except with weapons? And working. Man, I miss Exoman...
Re: Mod request: Weapon Slots
Posted: Sun Sep 18, 2016 9:20 am
by Nexela
Well still need a hotkey to change it, decided not do to do a gui. But I was thinking about adding doing something for power armor switching too
If you want to test it out before I add the eq stuff.
Don't save it in your main worlds yet

but feel free to check it out.
ctrl-g cycles the gun belts
Re: Mod request: Weapon Slots
Posted: Sun Sep 18, 2016 9:25 am
by aubergine18
github?
also, what is exoman? couldn't find in forums
Re: Mod request: Weapon Slots
Posted: Sun Sep 18, 2016 9:31 am
by Mezmerro
Everything works fine, except every time I change the belt it plays error sound and displays:
in chat
sometimes it also adds a line "3" in chat.
Re: Mod request: Weapon Slots
Posted: Sun Sep 18, 2016 9:37 am
by Mezmerro
aubergine18 wrote:also, what is exoman? couldn't find in forums
Exoman was an awesome mod for 0.13 that had hotkeys for switching up to 4 power armor profiles pretty much like your belt does, hotkeys for gradual enabling/disabling exosuits or roboports. Unfortunately it also had dozens of useless buggy and/or laggy gimmicks like flying bots and attaching to railway, as well as hilariously overpriced fireproof power armor, and worst of all, it was not properly updated to 0.14 before the author abandoned it.
Re: Mod request: Weapon Slots
Posted: Sun Sep 18, 2016 9:40 am
by Nexela
the 3 is a debug line and the missing key is a typo. It will tell you which gun belt you switched too.
and github
https://github.com/Nexela/gunbelt
Re: Mod request: Weapon Slots
Posted: Mon Sep 19, 2016 12:27 pm
by Mezmerro
Any progress towards release version so far?