Ideas to Avoid Turret Creeping
Posted: Sat Sep 17, 2016 8:50 pm
Turret Creep (also Tower Creep) is, when a player places turrets more and more near to a biter nest until he is able to kill the nest by himself (or with turrets only).
There are Pros and Cons to this.
Pros:
- This is sometimes the only strategy, that works.
- It's super easy, if doing it right, the danger to be killed is low.
- It is affordable.
Cons:
- This is an unfair strategy, cause the natives are too dumb to recognize that.
- Too easy and after a while boring. (Build turrets, wait, build more turrets, wait...).
- It's too cheap.
- This is near to cheating.
This has been discussed many times. Not all discussion threads have been found, I'm sorry.
Current state of discussion: As the game currently is (September 2016), this is needed. For beginners and in some situations you need this to survive/continue the game. It doesn't make the game more interesting to forbid this in general.
(Remember: This is just a game, not inquisition. )
Suggestions and Discussions Around this Subject
(searched also on other boards than Suggestions!)
viewtopic.php?f=16&t=21705&hilit=turret+creep Overpowered strategies
viewtopic.php?f=5&t=2501 If you thought tower creeping was dull...
viewtopic.php?f=6&t=2508 In-game AI changes
viewtopic.php?f=6&t=3514&hilit=turret+creep Multiple turret types/general turret rebalance
viewtopic.php?f=6&t=4200&hilit=turret+creep%2A Comprehensive overview of how artillery could be implemented
viewtopic.php?f=6&t=5757 Reinventing Worms
viewtopic.php?f=5&t=6090 Turret creeping - I feel SOOOO stupid.
viewtopic.php?f=6&t=10032&hilit=turret+creep Post-Place Deployment delay for placed buildings (& Turrets)
viewtopic.php?f=6&t=10334 Turret Warmup After Placement
viewtopic.php?f=6&t=12570&hilit=turret+creep%2A Hostile plants
viewtopic.php?f=16&t=15999&hilit=turret+creep Target prioritising of turrets
viewtopic.php?f=5&t=20322&hilit=tower+creep Question for the devs regarding late game plans
viewtopic.php?f=16&t=21705&hilit=turret+creep Overpowered strategies
viewtopic.php?f=16&t=23378&hilit=turret+creep Balancing Combat Drones vs Roboport Laser Turrets
viewtopic.php?f=33&t=23467 No-Build Zones
viewtopic.php?f=6&t=23653 11 Combat Improvement Ideas
viewtopic.php?f=6&t=26529 Enemy buildings should spread creep to avoid placing turrets
viewtopic.php?f=16&t=29129 Biters: make them easier to maze, slower, tougher.
viewtopic.php?f=16&t=29844&hilit=turret+creep Laser turret suggestion
viewtopic.php?f=6&t=32834 Not to be able to build near alien spawns
Mods
https://mods.factorio.com/mods/Nexela/StrictEngagements
Creeper Turret:
(from viewtopic.php?f=5&t=16349)
There are Pros and Cons to this.
Pros:
- This is sometimes the only strategy, that works.
- It's super easy, if doing it right, the danger to be killed is low.
- It is affordable.
Cons:
- This is an unfair strategy, cause the natives are too dumb to recognize that.
- Too easy and after a while boring. (Build turrets, wait, build more turrets, wait...).
- It's too cheap.
- This is near to cheating.
This has been discussed many times. Not all discussion threads have been found, I'm sorry.
Current state of discussion: As the game currently is (September 2016), this is needed. For beginners and in some situations you need this to survive/continue the game. It doesn't make the game more interesting to forbid this in general.
(Remember: This is just a game, not inquisition. )
Suggestions and Discussions Around this Subject
(searched also on other boards than Suggestions!)
viewtopic.php?f=16&t=21705&hilit=turret+creep Overpowered strategies
viewtopic.php?f=5&t=2501 If you thought tower creeping was dull...
viewtopic.php?f=6&t=2508 In-game AI changes
viewtopic.php?f=6&t=3514&hilit=turret+creep Multiple turret types/general turret rebalance
viewtopic.php?f=6&t=4200&hilit=turret+creep%2A Comprehensive overview of how artillery could be implemented
viewtopic.php?f=6&t=5757 Reinventing Worms
viewtopic.php?f=5&t=6090 Turret creeping - I feel SOOOO stupid.
viewtopic.php?f=6&t=10032&hilit=turret+creep Post-Place Deployment delay for placed buildings (& Turrets)
viewtopic.php?f=6&t=10334 Turret Warmup After Placement
viewtopic.php?f=6&t=12570&hilit=turret+creep%2A Hostile plants
viewtopic.php?f=16&t=15999&hilit=turret+creep Target prioritising of turrets
viewtopic.php?f=5&t=20322&hilit=tower+creep Question for the devs regarding late game plans
viewtopic.php?f=16&t=21705&hilit=turret+creep Overpowered strategies
viewtopic.php?f=16&t=23378&hilit=turret+creep Balancing Combat Drones vs Roboport Laser Turrets
viewtopic.php?f=33&t=23467 No-Build Zones
viewtopic.php?f=6&t=23653 11 Combat Improvement Ideas
viewtopic.php?f=6&t=26529 Enemy buildings should spread creep to avoid placing turrets
viewtopic.php?f=16&t=29129 Biters: make them easier to maze, slower, tougher.
viewtopic.php?f=16&t=29844&hilit=turret+creep Laser turret suggestion
viewtopic.php?f=6&t=32834 Not to be able to build near alien spawns
Mods
https://mods.factorio.com/mods/Nexela/StrictEngagements
Creeper Turret:
(from viewtopic.php?f=5&t=16349)