[Oxyd] [0.14.7] Reading stdin failed
Posted: Fri Sep 16, 2016 3:58 pm
I'm not sure if this is an issue with how I'm running factorio or if it's a bug. After starting the RCON interface, I'm seeing a stdin read failure. The game still runs fine though.
Code: Select all
0.000 2016-09-16 15:48:21; Factorio 0.14.7 (build 24699, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "/usr/local/bin/factorio" "--start-server" "/saves/game2.zip" "--autosave-interval" "2" "--autosave-slots" "3" "--afk-autokick-interval" "0" "--allow-commands" "false" "--mod-directory" "/mods" "--rcon-password" "[redacted]" "--rcon-port" "27015" "--server-settings" "/config/server-settings.json"
0.000 Read data path: /opt/factorio/data
0.000 Write data path: /opt/factorio
0.000 Binaries path: /opt/factorio/bin
0.015 Running in headless mode
0.044 Loading mod core 0.0.0 (data.lua)
0.050 Loading mod base 0.14.7 (data.lua)
0.312 Checksum for core: 1620335853
0.312 Checksum for mod base: 330946690
1.155 Info PlayerData.cpp:47: Local player-data.json unavailable
1.155 Info PlayerData.cpp:52: Cloud player-data.json unavailable
1.163 Custom inputs active: 0
1.165 Factorio initialised
1.176 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.176 Info ServerMultiplayerManager.cpp:625: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1.176 Info ServerMultiplayerManager.cpp:625: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1.176 Loading map /saves/game2.zip
1.239 Info Scenario.cpp:148: Map version 0.14.7-0
8.956 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 900459546
9.081 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
9.081 Hosting game at port 34197
9.082 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
9.425 Info HttpSharedState.cpp:108: Status code: 200
9.425 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash ([redacted]) from the auth server.
9.425 Info ServerMultiplayerManager.cpp:625: mapTick(21564001) changing state from(CreatingGame) to(InGame)
9.426 Info RemoteCommandProcessor.cpp:97: Starting RCON interface at port 27015
9.427 Error InterruptibleStdioStream.cpp:53: Reading stdin failed