Ability to unhide items from requester / filter slots
Posted: Wed Sep 14, 2016 2:00 pm
I'm look for the ability to unhide items from the requester / filter slots.
Use case:
In my Creative Mode, the god-like items are hidden because I don't want them to be visible in the requester slots if Creative Mode is not enabled. (When game start, a popup will ask you whether you want to enable it or not.)
But I want them to be visible if players have enabled their recipes.
Another use case (a bit assumption):
I think there are also some mods that introduce "semi-hidden" items which can be accessed after you have reached certain goals, i.e. researched certain technology, launched a certain number of rockets, made a certain number of modding interface requests, lol.
Maybe we can have LuaItemPrototype::enabled [RW] just like LuaTechnology?
Use case:
In my Creative Mode, the god-like items are hidden because I don't want them to be visible in the requester slots if Creative Mode is not enabled. (When game start, a popup will ask you whether you want to enable it or not.)
But I want them to be visible if players have enabled their recipes.
Another use case (a bit assumption):
I think there are also some mods that introduce "semi-hidden" items which can be accessed after you have reached certain goals, i.e. researched certain technology, launched a certain number of rockets, made a certain number of modding interface requests, lol.
Maybe we can have LuaItemPrototype::enabled [RW] just like LuaTechnology?