[13.20] Weird behaviour with cross-chunk inserting
Posted: Sat Sep 10, 2016 1:18 pm
Testing build: furnaces +500% speed, input fast inserters with stone (activated in the same moment), output fast inserters.
Signals from output inserters is compared each tick and if it is not equal lamps will be switched on.
Initial configuration: 1 iron ore is thrown in each furnace, 24 stone will be smelted after iron ore.
Current behaviour #1:
And current behaviour #2:
And what is the difference between first and second experiment?
Although this weird behaviour might be hidden if viewtopic.php?f=7&t=32444 bug is resolved, but I still will be able to reproduce this bug using inserters.
Signals from output inserters is compared each tick and if it is not equal lamps will be switched on.
Initial configuration: 1 iron ore is thrown in each furnace, 24 stone will be smelted after iron ore.
Current behaviour #1:
Video
During stone smelting lamps were switched off.And current behaviour #2:
Video
During stone smelting lamps were switched on.And what is the difference between first and second experiment?
Difference
Expected behaviour: chunk existence should be invisible for players because this is an implementation details, so behaviour should be the same in both experiments.Although this weird behaviour might be hidden if viewtopic.php?f=7&t=32444 bug is resolved, but I still will be able to reproduce this bug using inserters.