Oil and Perpetual Steam Energy
Posted: Fri Sep 09, 2016 9:02 pm
First off, as I haven't fully read through the forum, I may be repeating what someone else has calculated, in which case, I apologize. However, given that the wiki "Oil" and "Energy" pages do not mention what I will do, I believe I am in the clear.
As some have noticed, sunlight is both infinite and reliable, making some people choose solar networks when they have a chance to upgrade. However, with the new "no solar" achievement, I did some calculations to see if it was possible to make a perpetual energy machine using just steam engines and solid fuel. The short answer is Yes.
Before I go to heavy into the math, I'll explain some assumptions and notations:
- All resource will instantly and magically teleport to where it needs to be.
- All pumpjacks run at 10% efficiency, to signify long term usage.
- Boilers run at half efficiency, which is accounted for at the total calculation slot
- No modules
- System will be based off of 200 pumpjacks, as the decimals are easy to deal with.
Without further ado, the Math:
Advanced Processing, Light Oil conversion only
Basic Processing, Light Oil conversion only
Advance Processing, Total Conversion
Now, how does this compare to solar panels. Besides the smog blasting of the setup, the only other thing to compare is the space efficiency. For the calculations, I will be using the 20 accumulator/24 solar/1 MW ratio for powering the entire day. This leads to a space usage of 296 sq.units/MW, or 49,489.72 sq.units for 167.195 MW. For the oil setup, I will only be using the production buildings above, the 1/14/10 setup, and 14 inserters for each setup. Using this, at max conversion, the setup only occupies 8,521.3 sq.units for the same amount of power. This means that the system is 5.8078 times energy dense then the solar variety, without taking account the efficiency modules that can be placed.
So what did you learn:
- 1 fluid unit of oil can be converted up-to 20 MJ, though only 10 MJ due to 50% boiler efficiency.
- The solid fuel system can produce net energy and still get material byproducts without modules.
- At max conversion, solid fuel network is about 5.8 times energy dense than the solar version.
As some have noticed, sunlight is both infinite and reliable, making some people choose solar networks when they have a chance to upgrade. However, with the new "no solar" achievement, I did some calculations to see if it was possible to make a perpetual energy machine using just steam engines and solid fuel. The short answer is Yes.
Before I go to heavy into the math, I'll explain some assumptions and notations:
- All resource will instantly and magically teleport to where it needs to be.
- All pumpjacks run at 10% efficiency, to signify long term usage.
- Boilers run at half efficiency, which is accounted for at the total calculation slot
- No modules
- System will be based off of 200 pumpjacks, as the decimals are easy to deal with.
Without further ado, the Math:
Advanced Processing, Light Oil conversion only
Code: Select all
200 x Pumpjacks
- produces 20 C. Oil/s
- 18 MW used
10 x Oil Refinery (Advanced Oil Processing)
- consumes 20 C. Oil/s
- produces 2 Heavy/s, 9 Light/s, 11 Petro/s
- 4.2 MW used
27 x Chemical Plant (Advance, Light-to-Fuel only)
- consumes 9 Light/s
- produces 9 Solid Fuel/s (225 MJ/s)
- 5.67 MW used
Total Gain = 112.5 MW (post-burn), and some heavy/petrol (powers 22 1/14/10 steam config)
Total Loss = 27.87 MW
Net Gain = 84.63 MW + H & P (16.5 steam config)
Ergo, each pump has a net energy surplus of 0.42315 MW using this method.
Code: Select all
200 x Pumpjacks
- produces 20 C. Oil/s
- 18 MW used
10 x Oil Refinery (Basic Oil Processing)
- consumes 20 C. Oil/s
- produces 8 Heavy/s, 6 Light/s, 8 Petro/s
- 4.2 MW used
18 x Chemical Plant (Advance, Light-to-Fuel only)
- consumes 6 Light/s
- produces 6 Solid Fuel/s (150 MJ/s)
- 3.78 MW used
Total Gain = 75 MW (post-burn), and some heavy/petrol (powers 14.7 1/14/10 steam config)
Total Loss = 25.98 MW
Net Gain = 49.02 WJ + H & P (9.6 steam config)
Ergo, each pump has a net energy surplus of 0.2451 MW using this method.
Code: Select all
200 x Pumpjacks
- produces 20 C. Oil/s
- 18 MW used
10 x Oil Refinery (Advanced Oil Processing)
- consumes 20 C. Oil/s
- produces 2 Heavy/s, 9 Light/s, 11 Petro/s
- 4.2 MW used
2.5 x Chemical Plants (Heavy to Light)
- consumes 2 Heavy/s
- produces 1.5 Light/s
- 0.525 MW uses
31.5 x Chemical Plants (Light to Fuel)
- consumes 10.5 Light/s
- produces 10.5 Solid/s (262.5 MJ/s)
- 6.615 MW used
16.5 x Chemical Plants (Petro to Fuel)
- consumes 11 Petro/s
- produces 5.5 Solid/s (137.5 MJ/s)
- 3.465 MW used
Total Gain = 200 MW (post-burn,powers 39.2 1/14/10 steam config)
Total Loss = 32.805 MW
Net Gain = 167.195 MW (32.8 steam config)
Ergo, each pump has a net energy surplus of 0.835975 MW using this method.
So what did you learn:
- 1 fluid unit of oil can be converted up-to 20 MJ, though only 10 MJ due to 50% boiler efficiency.
- The solid fuel system can produce net energy and still get material byproducts without modules.
- At max conversion, solid fuel network is about 5.8 times energy dense than the solar version.