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[0.13.20] [Martin] Using '~' whilst naming things opens console

Posted: Fri Sep 02, 2016 10:11 am
by Xeteth
I am trying to put a ~ symbol in front of some of my train stations since they will then show up at the bottom of the train list (it follows ASCII order, right?). However when I have the GUI open to name a station and hit ~ it opens the console. It is however possible to enter the ~ symbol into the dialogue box if the console is already open and the cursor is set on the station naming GUI.

I have also tested this and found this same behavior for naming blueprints/books.

Would it be possible to disable the opening of the console whilst a text field is open?

Re: [0.13.20] Using '~' whilst naming things opens console

Posted: Fri Sep 02, 2016 11:34 am
by kovarex
Well, I don't consider this a bug, ~ is used to open console, if you don't like it, you can set it up to different key.

Re: [0.13.20] Using '~' whilst naming things opens console

Posted: Fri Sep 02, 2016 12:36 pm
by HanziQ
This is definitely a bug, ` (grave key) is used by default to open the console, so typing ~ (Shift + `) shouldn't open the console, but it does. Reopening.

Re: [0.13.20] Using '~' whilst naming things opens console

Posted: Wed Sep 07, 2016 9:57 am
by HanziQ
Well I fixed, that Shift+` would open the console while ` was bound to open the console, but an underlying problem (probably) still remains, I think that no controls should be triggered when a text field is focused, apart from Escape to get rid of the focus, so I'm leaving this open.

Re: [0.13.20] Using '~' whilst naming things opens console

Posted: Wed Sep 07, 2016 10:51 am
by Xeteth
HanziQ wrote:Well I fixed, that Shift+` would open the console while ` was bound to open the console, but an underlying problem (probably) still remains, I think that no controls should be triggered when a text field is focused, apart from Escape to get rid of the focus, so I'm leaving this open.
Thanks HanziQ <3

Re: [0.13.20] [Martin] Using '~' whilst naming things opens console

Posted: Thu Sep 08, 2016 12:48 pm
by HanziQ
Fixed for the next release.