Is It Automated Yet?
Posted: Thu Sep 01, 2016 5:36 pm
So there is one thing I've notice to be missing that I'd like to see is a way to know if you have a recipe automated by assemblers. Sure you can look at the production screen but if the assembler is starved for resources or the production got ahead of consumption the item in question won't appear in that list. There are mods that track the efficiency of your automation, like EfficienSee. But no mod that says what you haven't automated yet. When you get into huge mods like bob's mods, for one, keeping track of what is automated and isn't can be a hassle. I often find out something isn't automated when I perform a logistic request, it never shows up and I go investigating. This would be super handy on servers. Players would know what other players have automated already.
I'm proposing a mod called "Is It Automated Yet?" and this is what I would really like it to do:
on the player craft menu, preferably, is a tiny colored triangle in the top left of a recipe. No triangle = Not automated, green triangle = automated. If the player crafting menu isn't possible then a GUI of its own.
As a bonus, check for the recipe outputs going into chests. Put this triangle in the top right of a recipe. No triangle = no chest, yellow = non logistic chest, green = any logistic chest.
Naturally only assemblers and chests that belong to your force are considered.
I'm proposing a mod called "Is It Automated Yet?" and this is what I would really like it to do:
on the player craft menu, preferably, is a tiny colored triangle in the top left of a recipe. No triangle = Not automated, green triangle = automated. If the player crafting menu isn't possible then a GUI of its own.
As a bonus, check for the recipe outputs going into chests. Put this triangle in the top right of a recipe. No triangle = no chest, yellow = non logistic chest, green = any logistic chest.
Naturally only assemblers and chests that belong to your force are considered.