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[0.14.1] need Ressources
Posted: Sun Aug 28, 2016 6:55 am
by Shaymes
i have only 4 deposits in the starting area and no where alse so far

Re: [0.14.1] need Ressources
Posted: Sun Aug 28, 2016 7:54 am
by Loewchen
These are your settings:

- FacNoRes.JPG (83.99 KiB) Viewed 2189 times
If you don't like the result use other settings.
NaB.
Re: [0.14.1] need Ressources
Posted: Sun Aug 28, 2016 10:01 am
by Shaymes
it looks like "low" enemies are not the same as "low" iron ore
i have 14 times more biter nests as iron deposits
and yes i want rare ressources that i have a reason for trains but there is nothing only biters
Re: [0.14.1] need Ressources
Posted: Sun Aug 28, 2016 10:40 am
by Loewchen
Shaymes wrote:[...]there is nothing only biters
This is incorrect, if you scout further you will find additional patches, because of your settings very small and very poor though.
You should check out the rso mod when available, for resource spawning more to your demands.
Re: [0.14.1] need Ressources
Posted: Sun Aug 28, 2016 10:42 am
by Shaymes
now i test it in different game mode for faster explore with ne map seed and i found only 4 copper deposits outside the starting area; 0 coal/iron/oil with low settings but a lot of biter (very poor)
so if you say its not a bug i still do, with all the same frequency i had to find the same ammount of all deposits inside the area
Re: [0.14.1] need Ressources
Posted: Sun Aug 28, 2016 10:47 am
by orzelek
You can use this command to survey big areas for browsing purposes:
Code: Select all
/c local size = 2000; game.forces.player.chart(game.player.surface, {left_top = {x = -size, y = -size}, right_bottom = {x = size, y = size}})
Adjust the size to how big area you want to see. Can also use
to accelerate the process a bit.
Looking at your settings you are getting what you asked for. There is no guarantee that map generated by game with any settings is playable.
Re: [0.14.1] need Ressources
Posted: Sun Aug 28, 2016 10:52 am
by Shaymes
ok that takes a wihle to generate the map
but the 3 settings says the ammout of deposits, how many squares a deposit have and how many units a square have
so in the 2000 area are 4 iron 5 copper 0 coal 0 stone 0 oil low setting but 161 biter netst very low (count only the big ones)
so if there is no issue with the deposits there is an issue with the biter nests
Re: [0.14.1] need Ressources
Posted: Sun Aug 28, 2016 11:07 am
by Arch666Angel
Shaymes wrote:ok that takes a wihle to generate the map
but the 3 settings says the ammout of deposits, how many squares a deposit have and how many units a square have
Yeah and everything is chance-based, so it will eventually even out on a large scale but there is no guarantee you will have all resources in your starting area or near vicinity.