script to flag mods as comptible with 0.14
Posted: Fri Aug 26, 2016 8:59 pm
Just a quick script I put together to mark mods as compatible with factorio 0.14.
Most mods will load just fine, due the minor changes made.
To run:
extract the modrepack.py into whatever folder holds your mods, just put it in there with all the mod .zip (does not work with uncompressed mods).
Then, run it. A console window should open, it does its thing and then you're good to go. It will also create .backup files of everything it touches.
Usual disclaimer that making your own backup is always good.
If the .py file is not recognized,make sure you have python. On Mac/Linux this comes with your OS, on windows you may have to grab a version from python.org and install "latest stable".
This is similar to .Net/Java/Flash, where you download the necessary runtimes to launch programs made with a framework.
PS: The script on pastebin: http://pastebin.com/DBE9p2QF
PPS: Bob's mods needs more updating, for example bob's logistics touches diesel-locomotive, which has been renamed (?)
Most mods will load just fine, due the minor changes made.
To run:
extract the modrepack.py into whatever folder holds your mods, just put it in there with all the mod .zip (does not work with uncompressed mods).
Then, run it. A console window should open, it does its thing and then you're good to go. It will also create .backup files of everything it touches.
Usual disclaimer that making your own backup is always good.
If the .py file is not recognized,make sure you have python. On Mac/Linux this comes with your OS, on windows you may have to grab a version from python.org and install "latest stable".
This is similar to .Net/Java/Flash, where you download the necessary runtimes to launch programs made with a framework.
PS: The script on pastebin: http://pastebin.com/DBE9p2QF
PPS: Bob's mods needs more updating, for example bob's logistics touches diesel-locomotive, which has been renamed (?)