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Blueprint tiling

Posted: Fri Aug 26, 2016 7:07 pm
by zamp
A fairly simple blueprint tiling system.
You put down registry points (a flag or something, using lights as an example here)

Image

Then when you're placing down a blueprint it'll automatically snap to those registry points
Horizontal:
Image
Vertical:
Image

If a blueprint doesn't have registry points or the registry points aren't on a proper grid then it'll work as they do now.
It could also work so if there's only 2 on a line the blueprint is only tileable in that direction.

Re: Blueprint tiling

Posted: Fri Aug 26, 2016 10:42 pm
by ssilk
Nice.

This brings me to think about, that this kind of tiling is just one way to do it.
Tessalation is the keyword. (other words: Ornamentik, Parketierung (German))

Some links:
https://en.wikipedia.org/wiki/Tessellation
http://www2.clarku.edu/~djoyce/wallpaper/
http://mathforum.org/sum95/suzanne/tess.intro.html
http://www.schoenleber.org/penrose/f-d-penrose.html
...

I think not all of the 17 possible tessalation groups are possible, those with rotations of 120° for example could not be used in Factorio.

If someone is interested in such things: I really can recommend to play around with iOrnament App.


There is another suggestion: viewtopic.php?f=6&t=3369 Symmetry mode
No wonder: It's by myself... :)