Page 1 of 1

[0.14.0] Public Headless doesn't show in Browser list

Posted: Fri Aug 26, 2016 12:10 pm
by Xelephant
I used the old server.json from 0.13.18, but my Server doesn't show up in the Server-Browser. The list is completely empty. The Option "Connect to Server" via the IP works without a problem.

Code: Select all

   0.001 2016-08-26 13:44:42; Factorio 0.14.0 (build 24281, win64, alpha)
   0.002 Operating system: Windows 8.1 
   0.002 Program arguments: "Factorio.exe" "--start-server-load-latest" "--autosave-interval" "10" "--autosave-slots" "3" "--port" "27016" "--allow-commands" "false" "--server-setting" "C:\Users\Administrator\Desktop\factorioMods2\data\server.json" 
   0.003 Read data path: C:/Users/Administrator/Desktop/FactorioMods2/data
   0.003 Write data path: C:/Users/Administrator/Desktop/FactorioMods2
   0.003 Binaries path: C:/Users/Administrator/Desktop/FactorioMods2/bin
   0.025 Running in headless mode
   0.030 Loading mod core 0.0.0 (data.lua)
   0.053 Loading mod base 0.14.0 (data.lua)
   0.211 Checksum for core: 593011289
   0.211 Checksum for mod base: 3935538017
   0.754 Info PlayerData.cpp:47: Local player-data.json unavailable
   0.754 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   0.797 Custom inputs active: 0
   0.801 Factorio initialised
   0.818 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login
   1.444 Info HttpSharedState.cpp:108: Status code: 200
   1.444 Info AuthServerConnector.cpp:160: Got token from auth server for username(Xelephant).
   1.445 Info ServerSynchronizer.cpp:26: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.446 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   1.447 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   1.448 Loading map C:\Users\Administrator\Desktop\FactorioMods2\saves\_autosave1.zip
   1.505 Info Scenario.cpp:148: Map version 0.13.18-1
   4.186 Checksum for script C:/Users/Administrator/Desktop/FactorioMods2/temp/currently-playing/control.lua: 900459546
   4.216 Info WindowsUDPSocket.cpp:61: Opening socket at port (27016)
   4.217 Hosting game at port 27016
   4.218 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
   4.315 Info HttpSharedState.cpp:108: Status code: 200
   4.315 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (6DTSzBG40gMHVp8ZqjenHGm292toISBK) from the auth server.
   4.317 Info ServerMultiplayerManager.cpp:597: mapTick(2592001) changing state from(CreatingGame) to(InGame)
   4.318 Info ServerRouter.cpp:570: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
   4.323 Info RemoteCommandProcessor.cpp:94: Starting RCON interface at port 9999
   4.342 Info ServerRouter.cpp:493: Own address is 213.202.212.228:27016
   7.054 Info ServerMultiplayerManager.cpp:526: Matching server connection resumed
  10.232 Info RouterBase.cpp:54: Unknown packet type received from 106.174.141.249:62580
  10.232 Info RouterBase.cpp:55: Received: 12 01 00 00
  37.043 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/128455
  37.145 Info HttpSharedState.cpp:108: Status code: 200
 603.263 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(46.223.1.85:17580)
 603.264 Refusing connection for address(46.223.1.85:17580). User verification is required for this game.
 603.971 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(46.223.1.85:17471)
 603.974 Info ServerRouter.cpp:411: Replying to connectionRequest for address(46.223.1.85:17471).
 603.979 Info ServerSynchronizer.cpp:497: nextHeartbeatSequenceNumber(0) adding peer(1)
 603.980 Info ServerMultiplayerManager.cpp:597: mapTick(2592001) changing state from(InGame) to(InGameSavingMap)
 604.035 Info ServerMultiplayerManager.cpp:673: mapTick(2592001) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 605.956 Info ServerMultiplayerManager.cpp:704: MapTick(2592001) Serving map(C) for peer(1) size(13786949) crc(3587796966)
 605.956 Info ServerMultiplayerManager.cpp:597: mapTick(2592001) changing state from(InGameSavingMap) to(InGame)
 606.047 Info ServerMultiplayerManager.cpp:673: mapTick(2592011) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 621.226 Info ServerMultiplayerManager.cpp:673: mapTick(2592922) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 623.124 Info ServerMultiplayerManager.cpp:673: mapTick(2593035) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 624.874 Info ServerMultiplayerManager.cpp:673: mapTick(2593140) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 624.876 Info GameActionHandler.cpp:2540: MapTick(2593140) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
 624.991 Info ServerMultiplayerManager.cpp:673: mapTick(2593147) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 630.856 Info ServerSynchronizer.cpp:642: Peer 1 decreasing latency from 32 to 12 as buffer was always bigger than 21
 650.850 Info ServerSynchronizer.cpp:642: Peer 1 decreasing latency from 12 to 11 as buffer was always bigger than 2
 660.850 Info ServerSynchronizer.cpp:642: Peer 1 decreasing latency from 11 to 10 as buffer was always bigger than 2
 725.847 Info ServerSynchronizer.cpp:656: Peer 1 increasing latency from 10 to 11 as it has skipped tick closures and empty buffer in the last period
 725.908 Info ServerSynchronizer.cpp:314: Peer 1 sent IncreasedLatencyConfirm tick: 2599206 increasedBy: 1
 785.852 Info ServerSynchronizer.cpp:642: Peer 1 decreasing latency from 11 to 10 as buffer was always bigger than 2
 807.236 Info ServerMultiplayerManager.cpp:745: Disconnect notification for peer (1)
 807.240 Info ServerMultiplayerManager.cpp:673: mapTick(2604082) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
 807.243 Info ServerSynchronizer.cpp:514: nextHeartbeatSequenceNumber(5193) removing peer(1).

Re: [0.14.0] Public Headless doesn't show in Browser list

Posted: Fri Aug 26, 2016 1:00 pm
by kovarex
We are working on it.

Re: [0.14.0] Public Headless doesn't show in Browser list

Posted: Fri Aug 26, 2016 1:26 pm
by kovarex
We made a change that might fix it (but we are not sure), so we added additional logs to find out if it keeps happening. 0.14.1 will come today.