[Duplicate] Performance spikes
Posted: Wed Feb 27, 2013 6:05 pm
Hi,
I've been playing the latest alpha for a while and I've only come to level 3 logistics and been producing blue science packages for a while and the game is already becoming unplayable for me.
I am running Archlinux on a slow Atom N270 with a bit better nVidia GPU (ION). I know this is slow hardware to begin with, but I am optimistic about optimizations.
The game usually runs just fine with FPS ranging between 30 and 55. I've been watching game performance stats (after pressing F5). Sometimes "Game Update" slows the game down to below 1 FPS while having about 95%. It happens often and runs this slow for about 30 - 60 seconds.
So, what is going on? Maybe I could help - I do C++ myself, I like optimizing my code and I know how to use a debugger and a profiler. Possibly just compiling with -g for debugging symbols and -O0 to disable optimizations I could find the weak spots. How about that? Or do you care about performance at all?
I've been playing the latest alpha for a while and I've only come to level 3 logistics and been producing blue science packages for a while and the game is already becoming unplayable for me.
I am running Archlinux on a slow Atom N270 with a bit better nVidia GPU (ION). I know this is slow hardware to begin with, but I am optimistic about optimizations.
The game usually runs just fine with FPS ranging between 30 and 55. I've been watching game performance stats (after pressing F5). Sometimes "Game Update" slows the game down to below 1 FPS while having about 95%. It happens often and runs this slow for about 30 - 60 seconds.
So, what is going on? Maybe I could help - I do C++ myself, I like optimizing my code and I know how to use a debugger and a profiler. Possibly just compiling with -g for debugging symbols and -O0 to disable optimizations I could find the weak spots. How about that? Or do you care about performance at all?