Player placed ghost vs blueprint ghost.
Posted: Sat Aug 20, 2016 4:01 pm
I wrote a script to do something when a player places a ghost entity.
The problem is that it's also catching when a player places a blueprint.
Is there any way to tell the difference between a ghost entity placed by the player, and by a player placed blueprint?
(Both seem to trigger the script.on_event(defines.events.on_built_entity) event)
The problem is that it's also catching when a player places a blueprint.
Is there any way to tell the difference between a ghost entity placed by the player, and by a player placed blueprint?
(Both seem to trigger the script.on_event(defines.events.on_built_entity) event)