Creating a new texture programmatically?
Posted: Wed Aug 17, 2016 8:33 pm
Howdy. When I tweaked the splitters in my mod, I manually edited every animation frame in Paint.NET to dinstinguish them visually from the default splitters (four direction facings, three splitter types, and 32 animation frames).
In thinking about supporting other mod author's splitters natively, I was wondering if there is a better way to accomplish the different look--like with a texture overlay or something. I imagine this is possible because it's done with circuit network connections.
Would someone mind outlining what I would need to do to accomplish this? I'm a complete graphics/animation newbie, so I'm not sure where to start or what to search for to find out.
Thanks!
In thinking about supporting other mod author's splitters natively, I was wondering if there is a better way to accomplish the different look--like with a texture overlay or something. I imagine this is possible because it's done with circuit network connections.
Would someone mind outlining what I would need to do to accomplish this? I'm a complete graphics/animation newbie, so I'm not sure where to start or what to search for to find out.

Thanks!