CPU consumption of belts and other things
Posted: Sun Aug 14, 2016 8:37 pm
I have read that belts consume high amount of CPU cycles. But what things (load, speed, splitters etc.) affect to it? I have couple of thousands empty belts in my area from depleted mines. Would it be better to clean them up or is it practically insignificant compared to base able to produce 700 k irons per hour? I have occasional lag, especially with wide angle view.
How about idle inserters, assembling machines, electric poles, logistic robots, train stations etc.? I have for example old base as some kind of museum. Maybe some hundreds of idle assemblers, mining drills and furnaces.
I try to get practical functionality, not the mathematical perfection. If I save 20 % CPU load and couple of FPS I am too lazy to clean up anything but if it causes significant lag, I have to do it.
How about idle inserters, assembling machines, electric poles, logistic robots, train stations etc.? I have for example old base as some kind of museum. Maybe some hundreds of idle assemblers, mining drills and furnaces.
I try to get practical functionality, not the mathematical perfection. If I save 20 % CPU load and couple of FPS I am too lazy to clean up anything but if it causes significant lag, I have to do it.