Power switch on buildings
Posted: Thu Apr 10, 2014 10:19 am
I would like to see a power switch option on buildings (maybe even inserters) that use electric power.
I can think of 2 settings:
1. by default always produce when power is available (that is how it currently is)
2. run only during daytime when my solar panels produce excess power
For example I build multiple radar buildings. They use a lot of electric power. I would use the 2nd option to operate these buildings only during daytime when my solar panels produce (excess) power and automatically switch them off during nighttime.
This could possibly be combined with a ranking system for buildingtypes and single buildings to give them a preference in times of power shortage so your most valuable buildings (eg laser turrets) get power-preference over other buildings.
I can think of 2 settings:
1. by default always produce when power is available (that is how it currently is)
2. run only during daytime when my solar panels produce excess power
For example I build multiple radar buildings. They use a lot of electric power. I would use the 2nd option to operate these buildings only during daytime when my solar panels produce (excess) power and automatically switch them off during nighttime.
This could possibly be combined with a ranking system for buildingtypes and single buildings to give them a preference in times of power shortage so your most valuable buildings (eg laser turrets) get power-preference over other buildings.