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[13.15] Moded entity: Copying settings ingame gives base entity properties

Posted: Sat Aug 13, 2016 3:39 pm
by GotLag
I've modded in a new constant combinator, with only 5 signal slots (item_slot_count in the definition). In-game, copying settings from a base constant combinator to my CC sets my CC's slot count to 15 until I mine it and place it again. If I copy and paste settings from my CC to a base CC, the base CC is reduced to 5 slots.

The behaviour I expected would be to leave destination slot count intact, and truncate the signal list if the destination CC doesn't have enough slots for all signals.

Re: [13.15] Moded entity: Copying settings ingame gives base entity properties

Posted: Sat Aug 13, 2016 5:30 pm
by Loewchen
Please upload the mod.

Re: [13.15] Moded entity: Copying settings ingame gives base entity properties

Posted: Sun Aug 14, 2016 7:14 am
by GotLag
https://mods.factorio.com/mods/GotLag/W ... 20Networks

The wireless mast is of the constant-combinator type, with 5 slots. If you copy its settings to a base constant-combinator, the base CC will be reduced to 5 slots. If you copy a CC to a wireless mast, the mast will have its slots increased to 15.

Re: [13.15] Moded entity: Copying settings ingame gives base entity properties

Posted: Mon Aug 15, 2016 10:20 am
by posila
Thanks for the report.
Fixed for 0.13.16