[13.15] Moded entity: Copying settings ingame gives base entity properties
Posted: Sat Aug 13, 2016 3:39 pm
I've modded in a new constant combinator, with only 5 signal slots (item_slot_count in the definition). In-game, copying settings from a base constant combinator to my CC sets my CC's slot count to 15 until I mine it and place it again. If I copy and paste settings from my CC to a base CC, the base CC is reduced to 5 slots.
The behaviour I expected would be to leave destination slot count intact, and truncate the signal list if the destination CC doesn't have enough slots for all signals.
The behaviour I expected would be to leave destination slot count intact, and truncate the signal list if the destination CC doesn't have enough slots for all signals.