[0.9.7] Not everything deconstructed
Posted: Wed Apr 09, 2014 7:44 pm
#1 https://drive.google.com/file/d/0BxC7zF ... sp=sharing
#2 https://drive.google.com/file/d/0BxC7zF ... sp=sharing
#1 is before, #2 is after deconstruction.
When loading #2 you see, that some entities keep left: A furnace and a steel chest. Because they are filled with stuff. This is another bug. This bug is, that because of different speed of deconstruction, it can happen, that entities aren't deconstructed, because the roboport is removed before everything else can be deconstructed.
In every case this bug is a small bug and not needed to be fixed within the next versions.
#2 https://drive.google.com/file/d/0BxC7zF ... sp=sharing
#1 is before, #2 is after deconstruction.
When loading #2 you see, that some entities keep left: A furnace and a steel chest. Because they are filled with stuff. This is another bug. This bug is, that because of different speed of deconstruction, it can happen, that entities aren't deconstructed, because the roboport is removed before everything else can be deconstructed.
In every case this bug is a small bug and not needed to be fixed within the next versions.