[MOD 0.13] Black Market (sell and buy on the market)

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totobest
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by totobest » Sun Mar 24, 2019 8:37 pm

BlackMarket 2 working in progress:
Screenshot_127.png
Screenshot_127.png (374.02 KiB) Viewed 486 times
Banks will keep your ucoins

Some changes to the mod will come among.

I fixed the issues mentioned above in the next release.

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binbinhfr
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr » Sun Mar 24, 2019 10:38 pm

wooow ! very nice ! :o
but I wonder: these building are so huge, there must be some people working behind all these windows : so you not alone anymore on your lonely planet ! :mrgreen:
My mods on the Factorio Mod Portal :geek:

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by seeker89 » Mon Mar 25, 2019 3:56 pm

Hello I would like to point out a bug.

In PVP if chest are set to neutral this mod doesn't work.

If anyone has a work around or anything that would be great!

Thanks

Seeker89

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by nitro_hedgehog » Thu Mar 28, 2019 3:38 am

totobest wrote:
Sun Mar 24, 2019 8:37 pm
BlackMarket 2 working in progress:
Screenshot_127.png
Banks will keep your ucoins

Some changes to the mod will come among.

I fixed the issues mentioned above in the next release.
neat, do you have an ETA on release?

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by B1tchFight » Thu Apr 04, 2019 9:00 am

Any chance to make the Black Market Mod working for the current version until you have Version 2 ready?

Foreros
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Foreros » Tue Apr 09, 2019 10:06 pm

Got an error on the initial loading progress bar:
I'm using factorio 0.17.28 and mod version 1.2.1
I receive an error using ONLY black market mod:
Failed to load mods: Error in assignID, tecnology with name 'electric-energy-accumulator-1' does not exist.
Source: black-market-energy (tecnology).
Mods to be disabled:
°BlackMarket

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by noob_hoarder » Wed Apr 10, 2019 7:20 am

About that error...
Foreros wrote:
Tue Apr 09, 2019 10:06 pm
Failed to load mods: Error in assignID, tecnology with name 'electric-energy-accumulator-1' does not exist.
From the Version 0.17.23 changelog:
FactorioBot wrote:
Fri Mar 29, 2019 4:57 pm
Modding
  • ...
  • Renamed "electric-energy-accumulators-1" to "electric-energy-accumulators".

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Foreros » Wed Apr 10, 2019 4:43 pm

Just reported that a fix is needed. Nothing more, nothing less.
Ok, people can fix it alone, but if it's a 2 characters removal it's not too difficult to apply.
As used to say, it's a quickfix.

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Foreros » Thu Apr 11, 2019 1:36 pm

Another question. Dued to a modification done to Tecnology Market by totobest, there's a way to take Ucoins in hand or in inventory?
The expansion need the coins in labs, but if you cannot take them in hand...

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by noob_hoarder » Thu Apr 11, 2019 9:56 pm

Foreros wrote:
Wed Apr 10, 2019 4:43 pm
Just reported that a fix is needed. Nothing more, nothing less.
Ok, people can fix it alone, but if it's a 2 characters removal it's not too difficult to apply.
As used to say, it's a quickfix.
And i just added the bit of detail explaining what's the error about and where it started from. This way, totobest need not even start a dump-all-techs or anything, can just open up prototypes\entities.lua and replace that one occurance. :-)
Foreros wrote:
Thu Apr 11, 2019 1:36 pm
Another question. Dued to a modification done to Tecnology Market by totobest, there's a way to take Ucoins in hand or in inventory?
The expansion need the coins in labs, but if you cannot take them in hand...
You have a 6th group in the "Buy" trading chests, so you can use *that* to get some uCoins in the inventory. But i think there's a bug in that "toto's Technology Market" mod since these chests still need to be researched before they can be crafted. :geek:

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by immortal_sniper1 » Wed Apr 17, 2019 12:53 pm

how is the mod progress going?

also what about some mk5 accu and tanks

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by RickJS » Wed Apr 17, 2019 7:06 pm

I think the price of gold bars may be too high, especially if Black Market is used with Bob's ores and MCI. I was able to buy atomic bombs and even a missile silo very early in the game. I could have done it even earlier, but I was late to realize I could buy things I don't have the tech for. For under 10,000 u I can buy the electrolyzer, distillery, and chemical furnace, then set up a loop of buying gold ore, refining it, and selling the gold plate for a huge profit.

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by csduff » Wed Apr 17, 2019 7:15 pm

binbinhfr wrote:
Sun Mar 24, 2019 10:38 pm
wooow ! very nice ! :o
but I wonder: these building are so huge, there must be some people working behind all these windows : so you not alone anymore on your lonely planet ! :mrgreen:
What is this? A building for ants? How can people trade if they can't get in the doors?

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by Foreros » Sat Apr 20, 2019 10:23 pm

Foreros wrote:
Thu Apr 11, 2019 1:36 pm
Another question. Dued to a modification done to Tecnology Market by totobest, there's a way to take Ucoins in hand or in inventory?
The expansion need the coins in labs, but if you cannot take them in hand...
You have a 6th group in the "Buy" trading chests, so you can use *that* to get some uCoins in the inventory. But i think there's a bug in that "toto's Technology Market" mod since these chests still need to be researched before they can be crafted. :geek:
[/quote]

Then it's a dog that bite his tail.
Until totobest dont do something, this wont go nowhere...
I hope a fix will come soon.
Buy coins in market chests ask for more money than the one you get?
If yest it's a huge waste.

(I've tried editing my game adding a chest for buy things, and it go on, but it seems, to me, that the "exchange" is not well balanced...
Couldn't be added a sort of button in BlackMarket for take in hand few coins or even all? A single stack could be good enough...)

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