[MOD 0.14.x] Additional-turret

Topics and discussion about specific mods

Re: [MOD 0.14.x] Additional-turret

Postby timer67 » Thu May 04, 2017 2:30 am

Sorry for the double post,

Sore, if your still here i took it upon myself to get the mod to load into .15.
Here is a link to the source -https://www.dropbox.com/s/9udo2706zzym0o0/Additional-Turret_0.1.5.zip?dl=0

There are still some major bugs and i am no modder (my coding experience is limited at best)
I hope with this code it will save you some work now it actually loads into Factorio.
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Re: [MOD 0.14.x] Additional-turret

Postby sore68 » Sat May 06, 2017 6:51 am

timer67 wrote:...

sunfyer wrote:...


I'm sorry I'm too late.

https://drive.google.com/open?id=0B2aXP ... 3lZcjhTS0k
This Google Drive link is update 0.15. But not set the balance.

I will focus on updating the balance for a quick update(maybe 1~2 week?).

Thank you :)
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Re: [MOD 0.14.x] Additional-turret

Postby timer67 » Sun May 14, 2017 11:39 pm

Its no problem man :) good to see you back
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Howitzer Ammo Please!

Postby Seldion » Thu Jul 20, 2017 10:21 am

Love the mod, simply love it, great graphics, thank you for putting the time and effort into this mod, How ever, I was wondering if you'd add different types of ammo for the howitzer.

As it stands right now, they are great for Early to Mid game but after for say 40% evolution rate, they just piss the bitters off, they don't really do much damage that the nests can just out regenerate, How ever it would be great if you added new Howitzer ammo like Fire ammo and Acid ammo so that way they can actually be used to clear near by bitter nests instead of just pissing them off.

Thank you for taking the time to read this!
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Re: [MOD 0.14.x] Additional-turret

Postby Jürgen Erhard » Thu Aug 17, 2017 5:56 am

So this appears to interact badly with Radar Grid Guide. First, would be nice if it did more prominently (other than obliquely in the changelog) mention that it mods radars.

Anyway, it would be nice if these two could work together right.
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Re: [MOD 0.14.x] Additional-turret

Postby morganismad1 » Sun Sep 24, 2017 9:13 pm

Hey, i have ran into some problems with the heavy howitzer turret and have found that no matter what i do it wont fire. (not experimental version). It definitely has power and ammunition and is also in range of alien spawners, but it still wont fire. any ideas?
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Re: [MOD 0.14.x] Additional-turret

Postby Lapis » Fri Oct 27, 2017 12:52 pm

It seems that the artillery has an infinite range of fire. Or the cheatmode gives it to him. I'm not sure.
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Re: [MOD 0.16.x] Additional-turret

Postby Sworn » Thu Dec 21, 2017 1:22 pm

Would we have a 0.16 version of this awesome mod?
Really miss this one.
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Re: [MOD 0.14.x] Additional-turret

Postby LittleMikey » Mon Jan 01, 2018 4:54 am

Hey there! Are you planning on updating this mod to 0.16 or can I try and update it myself?
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Problem with new mod loading error

Postby Vergoz » Sat Jan 27, 2018 10:09 am

I can not play my game because it gives me this error...
Image
Too many aliens around, I can't make up for the normal turrets ...
Can you solve pls?

Thank you
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Re: Problem with new mod loading error

Postby darkfrei » Sat Jan 27, 2018 10:45 am

Vergoz wrote:I can not play my game because it gives me this error...
Can you solve pls?

Thank you


See changelog viewtopic.php?f=3&t=57181
Modding
Renamed render_layers: ground_patch, ground_patch_higher, ground_patch_higher2, and air-entity-info-con to ground-patch, ground-patch-higher, ground-patch-higher2, and air-entity-info-icon.
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Re: Problem with new mod loading error

Postby Vergoz » Sat Jan 27, 2018 11:58 am

I don't understand what I have to do...

help.

:D

Thanks
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Re: [MOD 0.14.x] Additional-turret

Postby Sworn » Mon Jan 29, 2018 9:54 pm

The autor isn't working at the mod any more right? :(. Missing it so much, the current version made by fan isn't working too.
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Re: [MOD 0.14.x] Additional-turret

Postby Drkrieger » Mon Feb 05, 2018 4:15 pm

I managed to fix the error, it was due to a syntax change in the base game code.

Here's a link to the fixed version, I haven't tested it fully. However, the game is able to launch and load a save.
https://drive.google.com/open?id=1yjtVNiCOjlEG8GLf2lLr_MTI9zzCKXzn
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Re: [MOD 0.14.x] Additional-turret

Postby Sworn » Tue Feb 13, 2018 3:00 pm

I made some tests with creative mod, and it seems to be working! Thanks a lot!
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Re: [MOD 0.14.x] Additional-turret

Postby InflamedSebi » Mon Mar 19, 2018 9:46 pm

some stuff is still bugged tho.
1. If u place unsupported items in the requester chests of bigger turrets, those items drop under the turret and become unaccessible (also robots get stuck over it).
2. if u cancel the requested item in this request-chests there happens a crash (see picture)
3. the destroyer turret can only accept one type of rocket and not all of them ... same goes for cannon shells in the destroyer or non-distraction robots in the flowering capsule launcher thingy. Which all of them cause issue 1 and 2.
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Re: [MOD 0.14.x] Additional-turret

Postby ShinoHarvest » Fri Jun 15, 2018 1:58 am

howitzer is full bugged not select target & fire properly probaly need update code on new vanilla arty system
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