[0.13.15] Gate open condition always leaves gate open
Posted: Thu Aug 11, 2016 9:44 pm
I don't know whether this is a bug or a poorly documented feature, but when a gate has an open condition, it will always be open when that condition is met, even though the description says "Open the gate only when the condition is true", which implies it would still close when nobody is nearby.
to reproduce:
- use constant combinator to set red signal to 1
- set gate to open on red > 0
- stand some distance away (I think 3 tiles is when it would normally open, so about 4 tiles should be enough)
Example (I used signal 0, but that would make the description confusing)
to reproduce:
- use constant combinator to set red signal to 1
- set gate to open on red > 0
- stand some distance away (I think 3 tiles is when it would normally open, so about 4 tiles should be enough)
Example (I used signal 0, but that would make the description confusing)