Does bullet-damage-1 technology affect gun turret damage?
Posted: Wed Aug 10, 2016 8:17 am
Does bullet-damage-1 technology affect gun turret damage? If so, is additively or multiplicatively- that is, if I wanted to increase bullet damage from guns but keep bullet damage from turrets constant, would this work in the effects part of a new tech:
Code: Select all
{
type = "ammo-damage",
ammo_category = "bullet",
modifier = "0.1"
},
{
type = "turret-attack",
turret_id = "gun-turret",
modifier = "-0.1"
}