[0.13.15] My isp provider blocks nat punching
Posted: Mon Aug 08, 2016 7:38 pm
just if you are interested in testing the STUN code in 0.13.x, I'm stuck with a provider from hell that seems to apply weird arbitrary rules to nat punching, so that half of the games I play have a hell of trouble working unless under vpn
so, if you want to do some testing, I got this server running where everyone else but me can connect
I guess it might be related by some obscure nat traversal rules on my isp, most likely client port would have to match server port. currently server to client communication is on a random port
15:18:42.903314 IP me-ip.61102 > server-ip.34197: UDP, length 36
15:18:42.907766 IP server-ip.34197 > me-ip.61102: UDP, length 173
is there a way to have the client port match or at least user defined? so that I can start testing out the port space and see if something works.
so, if you want to do some testing, I got this server running where everyone else but me can connect
I guess it might be related by some obscure nat traversal rules on my isp, most likely client port would have to match server port. currently server to client communication is on a random port
15:18:42.903314 IP me-ip.61102 > server-ip.34197: UDP, length 36
15:18:42.907766 IP server-ip.34197 > me-ip.61102: UDP, length 173
is there a way to have the client port match or at least user defined? so that I can start testing out the port space and see if something works.