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Increasing the difficulty of an on-going game?

Posted: Mon Aug 08, 2016 4:47 am
by Peter34
I started a MP game yesterday, RSO, spawner/nest values at default, with a 3h peaceful timer mod. We played for a little over 3 hours, and had lots of fun, didn't get attacked after the peaceful mod timer expired.

But then this morning I loaded the savegame into SP to see what would happen, and we only got feeble attacks. I mean really feeble. I played throughout the first night after the timer expiration, and the next night too, and our setup can handle the attackers very easily.

With 4 players, that's not really too good. I think we'd all have more fun if you guys can help me find the best way to increase the difficulty level just a little.

I'm not into 'ardcore gameplay at all, but I know one of the other players is, and I certainly am of the opinion that with 4 players, this is going to be too far into easy_mode to be genuinely fun, unless I do something (assuming the two other players agree that difficulty should go up). Evolution factor is currently at 12% or 13%, and likely to rise fairly quickly at first since we're doing heavy industry and nowhere near ready to transition to solar, but then probably it'll plateau a bit, although I have absolutely no clue whether that's going to be like 25%, 35% or 60%.

We're using a bunch of mods, including Scary Nights to make the natives mostly attack at night (attack frequency is supposed to be the same, but more concentrated around the hours of darkness), and Day/Night Extender set to double the length of the day/night cycle (default is to quadruple it, but I thought that that was too much), and RSO. And of course the 3 hour peaceful timer mod, but that's expired by now so not relevant going forward, although it did give us the opportunity to set up a good basic industry, and surround out base with clusters of 4 Gun Turrets taking ammo from central Chests using Burner Inserters.



What are my options for increasing the difficulty, of an on-going game? We already started over once, and I really don't want to start over once more. What can I do to incrementally increase the challenge level, making the Biters/Spitters harder, until I and the other players more or less agree that the porridge is now neither too hot nor too cold?

And when do Small Spitters and Medium Biters start showing up, in alpha 0.13?

We're had fun yesterday, but I'd like to keep it that way.

Re: Increasing the difficulty of an on-going game?

Posted: Mon Aug 08, 2016 4:59 am
by Nexela
What are my options for increasing the difficulty, of an on-going game?
Kill biters, while the evolve over time slowly you can bump this up a little bit more by killing some spawners.

Re: Increasing the difficulty of an on-going game?

Posted: Mon Aug 08, 2016 6:55 am
by prg
Peter34 wrote:What are my options for increasing the difficulty, of an on-going game?

Code: Select all

/c game.evolution_factor=.5 game.forces.enemy.kill_all_units()
Peter34 wrote:And when do Small Spitters and Medium Biters start showing up, in alpha 0.13?
Looking at the spawners' result_units in data/base/prototypes/entity/{demo-,}enemies.lua it seems like you should get small spitters starting at .25 and medium biters at .3.

Re: Increasing the difficulty of an on-going game?

Posted: Mon Aug 08, 2016 8:23 am
by Peter34
Thanks! Bumping up the evo factor to 0.5 raped the defences of our base pretty hard and pretty fast, almost immediately after nightfall, in the test I did. So I think I'll suggest we increase it from 12% to 17% then wait and see, maybe increase it by another 5% the next evening, see how that goes.

But is there another option? Like creating a one-time metric wubeton of Pollution in a given chunk? As I understand it if we stink up a single chunk with tens of thousands or hundreds of thousands of units of Pollution, then the game mechanics will handle it spreading to adjacent chunks, further and further out, which will both cause the natives to evolve and tickle their murderbones...

Re: Increasing the difficulty of an on-going game?

Posted: Mon Aug 08, 2016 8:29 am
by prg

Code: Select all

/c game.player.surface.pollute(game.player.position, 1e7)

Re: Increasing the difficulty of an on-going game?

Posted: Mon Aug 08, 2016 10:40 am
by Peter34
Thanks evil pony! 10 million Pollution immediately increased the Evolution Factor from 12-13% to something like 26% or 27%.

When I tried 100 million, it instantly went up to 100%, and Behemoths started destroying my base.

Re: Increasing the difficulty of an on-going game?

Posted: Mon Aug 08, 2016 11:19 am
by hitzu
What are my options for increasing the difficulty, of an on-going game?
Instal Misanthrope mode