Increasing the difficulty of an on-going game?
Posted: Mon Aug 08, 2016 4:47 am
I started a MP game yesterday, RSO, spawner/nest values at default, with a 3h peaceful timer mod. We played for a little over 3 hours, and had lots of fun, didn't get attacked after the peaceful mod timer expired.
But then this morning I loaded the savegame into SP to see what would happen, and we only got feeble attacks. I mean really feeble. I played throughout the first night after the timer expiration, and the next night too, and our setup can handle the attackers very easily.
With 4 players, that's not really too good. I think we'd all have more fun if you guys can help me find the best way to increase the difficulty level just a little.
I'm not into 'ardcore gameplay at all, but I know one of the other players is, and I certainly am of the opinion that with 4 players, this is going to be too far into easy_mode to be genuinely fun, unless I do something (assuming the two other players agree that difficulty should go up). Evolution factor is currently at 12% or 13%, and likely to rise fairly quickly at first since we're doing heavy industry and nowhere near ready to transition to solar, but then probably it'll plateau a bit, although I have absolutely no clue whether that's going to be like 25%, 35% or 60%.
We're using a bunch of mods, including Scary Nights to make the natives mostly attack at night (attack frequency is supposed to be the same, but more concentrated around the hours of darkness), and Day/Night Extender set to double the length of the day/night cycle (default is to quadruple it, but I thought that that was too much), and RSO. And of course the 3 hour peaceful timer mod, but that's expired by now so not relevant going forward, although it did give us the opportunity to set up a good basic industry, and surround out base with clusters of 4 Gun Turrets taking ammo from central Chests using Burner Inserters.
What are my options for increasing the difficulty, of an on-going game? We already started over once, and I really don't want to start over once more. What can I do to incrementally increase the challenge level, making the Biters/Spitters harder, until I and the other players more or less agree that the porridge is now neither too hot nor too cold?
And when do Small Spitters and Medium Biters start showing up, in alpha 0.13?
We're had fun yesterday, but I'd like to keep it that way.
But then this morning I loaded the savegame into SP to see what would happen, and we only got feeble attacks. I mean really feeble. I played throughout the first night after the timer expiration, and the next night too, and our setup can handle the attackers very easily.
With 4 players, that's not really too good. I think we'd all have more fun if you guys can help me find the best way to increase the difficulty level just a little.
I'm not into 'ardcore gameplay at all, but I know one of the other players is, and I certainly am of the opinion that with 4 players, this is going to be too far into easy_mode to be genuinely fun, unless I do something (assuming the two other players agree that difficulty should go up). Evolution factor is currently at 12% or 13%, and likely to rise fairly quickly at first since we're doing heavy industry and nowhere near ready to transition to solar, but then probably it'll plateau a bit, although I have absolutely no clue whether that's going to be like 25%, 35% or 60%.
We're using a bunch of mods, including Scary Nights to make the natives mostly attack at night (attack frequency is supposed to be the same, but more concentrated around the hours of darkness), and Day/Night Extender set to double the length of the day/night cycle (default is to quadruple it, but I thought that that was too much), and RSO. And of course the 3 hour peaceful timer mod, but that's expired by now so not relevant going forward, although it did give us the opportunity to set up a good basic industry, and surround out base with clusters of 4 Gun Turrets taking ammo from central Chests using Burner Inserters.
What are my options for increasing the difficulty, of an on-going game? We already started over once, and I really don't want to start over once more. What can I do to incrementally increase the challenge level, making the Biters/Spitters harder, until I and the other players more or less agree that the porridge is now neither too hot nor too cold?
And when do Small Spitters and Medium Biters start showing up, in alpha 0.13?
We're had fun yesterday, but I'd like to keep it that way.