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[12.35] Savefile corruption, crash on: "(233): Tile::load"
Posted: Sun Jul 31, 2016 10:35 pm
by sanekvi
Seems to be same problem as
viewtopic.php?f=182&t=27053
Manual save + all 3 last auto-saves are corrupted. Save zip and log attached.
If possible, please fix the save - I was just about to go to space
Code: Select all
00007FFC92C430AA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-4o6qmj\src\map\tile.cpp (233): Tile::load
c:\cygwin64\tmp\factorio-4o6qmj\src\surface\chunk.cpp (286): Chunk::load
c:\cygwin64\tmp\factorio-4o6qmj\src\surface\surface.cpp (505): Surface::load
c:\cygwin64\tmp\factorio-4o6qmj\src\map\map.cpp (494): Map::Map
c:\cygwin64\tmp\factorio-4o6qmj\src\scenario\scenario.cpp (133): Scenario::loadFactory
Thank you for the great game.
Alex.
Re: save got corrupted
Posted: Sun Jul 31, 2016 10:46 pm
by sanekvi
additional info:
- version 0.12.35
- single player
- no mods
- used 'game.speed=1' or '=2' during the game a few times
- tried Factorio 0.13.latest, same error.
- not using map editor
Re: [12.35] Savefile corruption, crash on: "(233): Tile::load"
Posted: Sun Jul 31, 2016 10:52 pm
by Loewchen
Code: Select all
0.000 2016-07-31 18:27:27; Factorio 0.12.35 (Build 18124, win64, steam)
0.000 Operating system: Windows 8.1
0.000 Program arguments: "D:\Games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: D:/Games/SteamLibrary/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/me/AppData/Roaming/Factorio
0.000 Binaries path: D:/Games/SteamLibrary/steamapps/common/Factorio/bin
0.010 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 130%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255]
0.010 Available display adapters: 1
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 780 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.051 Initialised Direct3D:[0] NVIDIA GeForce GTX 780 Ti; driver: nvd3dumx.dll 10.18.13.6822
0.079 Desktop composition is active.
0.119 Loading mod core 0.0.0 (data.lua)
0.122 Loading mod base 0.12.35 (data.lua)
0.171 Checksum for core: 3711505753
0.171 Checksum for mod base: 2829195351
0.441 Initial atlas bitmap size is 16384
0.445 Created atlas bitmap 16384x7754
4.310 Sprites loaded
4.417 Loading sounds...
5.560 Warning ControlInput.cpp:252: Unknown control input string "GRAVE"
5.590 Factorio initialised
9.775 Loading map C:/Users\me\AppData\Roaming\Factorio\saves\good_start3_rocket.zip
9.839 Info Scenario.cpp:124: Map version 0.12.35-0
9.962 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF7B5BA918C
9.962 Error CrashHandler.cpp:115: Exception Context:
rax=000000d7036b77a0, rbx=0000000000000000, rcx=0000000000000000,
rdx=000000d700955a32, rsi=000000d72b9b25f0, rdi=000000d7003c2310,
rip=00007ff7b5ba918c, rsp=000000d72af4f170, rbp=0000000000000001,
r8=0000000000000001, r9=00007ff7b58a0000, r10=000000d72b9b25f2,
r11=000000d72b9b25f2, r12=000000d72af4f270, r13=000000d703825cc0,
r14=000000d703825cc0, r15=0000000000000000
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-4o6qmj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-4o6qmj\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC8FEB1C72)
00007FFC8FEB1C72 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC92C4FB33)
00007FFC92C4FB33 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC92C328A6)
00007FFC92C328A6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC92C43F1D)
00007FFC92C43F1D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC92C04897)
00007FFC92C04897 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC92C430AA)
00007FFC92C430AA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-4o6qmj\src\map\tile.cpp (233): Tile::load
c:\cygwin64\tmp\factorio-4o6qmj\src\surface\chunk.cpp (286): Chunk::load
c:\cygwin64\tmp\factorio-4o6qmj\src\surface\surface.cpp (505): Surface::load
c:\cygwin64\tmp\factorio-4o6qmj\src\map\map.cpp (494): Map::Map
c:\cygwin64\tmp\factorio-4o6qmj\src\scenario\scenario.cpp (133): Scenario::loadFactory
c:\cygwin64\tmp\factorio-4o6qmj\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7B5AB4403)
00007FF7B5AB4403 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC906113D2)
00007FFC906113D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC92BC5454)
00007FFC92BC5454 (ntdll): (filename not available): RtlUserThreadStart
10.570 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Re: [12.35] Savefile corruption, crash on: "(233): Tile::load"
Posted: Sun Jul 31, 2016 11:38 pm
by Rseding91
Loewchen wrote:...
I don't know why you're posting the contents of the log files... but I like it

keep it up.
I've got like 15 different log files in my downloads folder. Being able to just see them in the post is nice.
Re: [12.35] Savefile corruption, crash on: "(233): Tile::load"
Posted: Tue Aug 02, 2016 11:40 am
by Klonan
We are no longer solving issues with the 0.12 stable unfortunately
Re: [12.35] Savefile corruption, crash on: "(233): Tile::load"
Posted: Tue Aug 09, 2016 2:21 pm
by posila
Hi, I finally got to fixing your save ... here you go:
https://www.dropbox.com/s/ie3dq5cbiu4g5 ... d.zip?dl=0