Some collision mask
Posted: Fri Jul 29, 2016 3:29 pm
It would be nice if mod have some mean to add custom collision-mask layer. When we change actual mask for some entities to make room for one to use it mess up those entities. Having something like that :
If something like that is already planned for later or too long to be implemented now, could you just add some layer named like "mod-layer1", "mod-layer2" that are not used by any existing vanilla item so we have at least some layer that we can use even if it could collide with other mod.
Thanks
Code: Select all
data:extend(
{
{
type = "collision-layer",
name = "my-custom-collision-layer-not-used-by-anything"
}
}
Thanks