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[0.13.10] Game crashed soon after a mod gave an error

Posted: Mon Jul 25, 2016 3:35 pm
by Qon
BlueprintString mod crashed. While the error message was up factorio also crashed. Double crash, yay! Do I get an achievement for that?

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Mon Jul 25, 2016 3:38 pm
by Oxyd
Can you also post your mod folder and the steps to reproduce this?

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Mon Jul 25, 2016 4:02 pm
by Qon
Once again I can't upload my mod folder for bug reporting using the forum feature "upload attachment". 150MB is too big apparently. Maybe you should increase the limit since you have unlimited storage from your provider anyways as I understand it? Getting annoying to post reports in 4 places at once and dealing with all the limitations of the mod portal forum and this forums limitations.
Zippyshare of my mods folder

I triggered this bug: https://mods.factorio.com/mods/DaveMcW/ ... ssion/1147

I've tried several times but Factorio doesn't crash every time, can't reproduce.
I tried to load my blueprint string (available in the mod bug report) after loading my save. That's all I did.

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Mon Jul 25, 2016 4:13 pm
by Qon
Another factorio CTD when I tried to remake the blueprint in 0.13.10 with BlueprintString mod and see if I could move it that way instead. When I tried to save the blueprint as a string I got a crash immediatly when it gave me the blueprint save complete message.

I guess it's related to my something with the layout of the items since it seems to be so good at crashing the game and all blueprint mods. Submitting that log too here.

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Mon Jul 25, 2016 10:21 pm
by TruePikachu
What happens if you remove Misanthrope? I've heard it has been causing problems recently.

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Tue Jul 26, 2016 8:12 am
by Choumiko
I'm fairly sure it's the mod Larger_Inventory,
Foreman gives an error, with the line https://github.com/Choumiko/Foreman/blo ... l.lua#L354 (looping over the main inventory/quickbar)
Larger_Inventory increases it to 500

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Tue Jul 26, 2016 8:51 am
by Rseding91
Choumiko wrote:I'm fairly sure it's the mod Larger_Inventory,
Foreman gives an error, with the line https://github.com/Choumiko/Foreman/blo ... l.lua#L354 (looping over the main inventory/quickbar)
Larger_Inventory increases it to 500
Larger inventory doesn't increase it to 500 unless someone modified the mod.

As for that error, fixed for 0.13.12*.

As for the crash, I'm still looking into it.

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Tue Jul 26, 2016 8:54 am
by Rseding91
Also I need your save file to test with the mods.

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Tue Jul 26, 2016 9:04 am
by Qon
Rseding91 wrote:
Choumiko wrote:I'm fairly sure it's the mod Larger_Inventory,
Foreman gives an error, with the line https://github.com/Choumiko/Foreman/blo ... l.lua#L354 (looping over the main inventory/quickbar)
Larger_Inventory increases it to 500
Larger inventory doesn't increase it to 500 unless someone modified the mod.

As for that error, fixed for 0.13.11.
Someone did. I hate when robots fill my inventory and I can't even remove things because so many interactions assume that there's always space in the inventory. I don't use that much space really, I just don't want to accidentally hit them limit temporarily when I deconstruct things. Maybe a better behaviour for filled inventory would be better.

Hope I coan load my blueprint in 0.13.11 then. Updating now. Thanks for fixes and the mod!

Re: [0.13.10] Game crashed soon after a mod gave an error

Posted: Tue Jul 26, 2016 9:09 am
by Rseding91
Qon wrote:
Rseding91 wrote:
Choumiko wrote:I'm fairly sure it's the mod Larger_Inventory,
Foreman gives an error, with the line https://github.com/Choumiko/Foreman/blo ... l.lua#L354 (looping over the main inventory/quickbar)
Larger_Inventory increases it to 500
Larger inventory doesn't increase it to 500 unless someone modified the mod.

As for that error, fixed for 0.13.11.
Someone did. I hate when robots fill my inventory and I can't even remove things because so many interactions assume that there's always space in the inventory. I don't use that much space really, I just don't want to accidentally hit them limit temporarily when I deconstruct things. Maybe a better behaviour for filled inventory would be better.

Hope I coan load my blueprint in 0.13.11 then. Updating now. Thanks for fixes and the mod!
Errrr... right we released last night :) I meant fixed for 0.13.12 (the next version).