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[0.13.10] set_blueprint_entities() and accumulator circuits

Posted: Mon Jul 25, 2016 6:51 am
by DaveMcW
Steps to reproduce:

1. Connect an accumulator to an arithmetic combinator.
accumulator.jpg
accumulator.jpg (38.94 KiB) Viewed 506 times
2. Create a blueprint and hold it in the cursor

3. Run this command:

Code: Select all

/c game.player.cursor_stack.set_blueprint_entities( game.player.cursor_stack.get_blueprint_entities() )
Expected result:
The command executes successfully

Actual result:
"Cannot execute command: Error: Invalid source circuit connector ID: 0"

Re: [0.13.10] set_blueprint_entities() and accumulator circuits

Posted: Mon Jul 25, 2016 7:30 am
by Loewchen