Furnace or chemical plant blocked in middle of craft
Posted: Sun Jul 24, 2016 2:24 pm
Hi,
following my previous report, as Klonan asked, I make another specific report :
When the output of a furnace or a chemical plant is blocked (no inserters or no pipe to extract the products),
the machine is not crafting anymore, but still :
- the is_crafting() returns true
- the crafting_progress (and the progress bar) can be bloacked in the middle at 0.33 or 0.68 or whatever (even if most of the time,
it stops on 1).
on the following screencopies, the progress bar is stopped, and I checked that
/c game.player.print(tostring(game.player.selected.is_crafting())) returns true.
hard to detect that the machine is blocked...
is_crafting() should return false, or progress should always blocked at 1 ?
note that with item-assemblers, when output is blocked, is_crafting returns false and progress is blocked at 0, which is more logical.
example :
following my previous report, as Klonan asked, I make another specific report :
When the output of a furnace or a chemical plant is blocked (no inserters or no pipe to extract the products),
the machine is not crafting anymore, but still :
- the is_crafting() returns true
- the crafting_progress (and the progress bar) can be bloacked in the middle at 0.33 or 0.68 or whatever (even if most of the time,
it stops on 1).
on the following screencopies, the progress bar is stopped, and I checked that
/c game.player.print(tostring(game.player.selected.is_crafting())) returns true.
hard to detect that the machine is blocked...
is_crafting() should return false, or progress should always blocked at 1 ?
note that with item-assemblers, when output is blocked, is_crafting returns false and progress is blocked at 0, which is more logical.
example :