[0.13.10] Linux, always crash crafting Assembling machine 2
Posted: Sun Jul 24, 2016 2:00 pm
Attachments:
- https://www.wetransfer.com/downloads/fb ... 422/bd12aa
Frequency:
- Always
Steps:
- Just load the next uploaded save
- Open inventory
- Craft a Assembling machine 2
- Done
Log (attached too):
- https://www.wetransfer.com/downloads/fb ... 422/bd12aa
Frequency:
- Always
Steps:
- Just load the next uploaded save
- Open inventory
- Craft a Assembling machine 2
- Done
Log (attached too):
Code: Select all
0.000 2016-07-24 15:42:12; Factorio 0.13.10 (build 23530, linux64, steam)
0.064 Operating system: Linux (Arch rolling)
0.064 Program arguments: "/home/jlsalvador/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.064 Read data path: /home/jlsalvador/.local/share/Steam/steamapps/common/Factorio/data
0.064 Write data path: /home/jlsalvador/.factorio
0.064 Binaries path: /home/jlsalvador/.local/share/Steam/steamapps/common/Factorio/bin
0.089 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
0.127 Available display adapters: 2
0.127 [0]: resolution 2560x1440px at [0,0]
0.127 [1]: resolution 1920x1080px at [2560,0]
0.127 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.483 Initialised OpenGL:[0] GeForce GTX 980/PCIe/SSE2; driver: 4.5.0 NVIDIA 367.35
0.483 Video memory size (dedicated/total available/current available): 4096/4096/3340 MB
0.565 Loading mod core 0.0.0 (data.lua)
0.572 Loading mod base 0.13.10 (data.lua)
0.669 Checksum for core: 3471280900
0.669 Checksum for mod base: 2047920495
0.985 Initial atlas bitmap size is 16384
0.989 Created atlas bitmap 16384x6371
0.989 Created atlas bitmap 4096x968
9.227 Sprites loaded
9.227 Convert atlas 4096x968 to: trilinear-filtering
9.248 Loading sounds...
10.438 Warning ControlInput.cpp:281: Unknown control input string "exclamdown"
10.438 Custom inputs active: 0
10.462 Factorio initialised
14.586 Loading map /home/jlsalvador/.factorio/saves/JL2.zip
14.604 Info Scenario.cpp:127: Map version 0.13.9-2
15.302 Checksum for script /home/jlsalvador/.factorio/temp/currently-playing/control.lua: 900459546
38.402 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
39.056 Warning Logger.cpp:360: Symbols.size() == 25, usedSize == 14
#0 0x8067ad in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-uRmLcP/src/Util/Logger.cpp:382
#1 0x94311b in CrashHandler::writeStackTrace() at /tmp/factorio-uRmLcP/src/Util/CrashHandler.cpp:84
#2 0x943394 in CrashHandler::SignalHandler(int) at /tmp/factorio-uRmLcP/src/Util/CrashHandler.cpp:189
#3 0x7fd6b7359310 in ?? at ??:0
#4 0x57df30 in transferResult at /tmp/factorio-uRmLcP/src/CraftingQueue.cpp:281
#5 0xb1767f in tryFinishCrafting at /tmp/factorio-uRmLcP/src/CraftingQueue.cpp:124
#6 0xbea828 in performCrafting at /tmp/factorio-uRmLcP/src/ManualCrafter.cpp:150
#7 0xbec6ac in Character::update() at /tmp/factorio-uRmLcP/src/Entity/Character.cpp:462
#8 0xbf95b8 in get_next at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:63
#9 0xc18000 in operator++ at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_iterator.hpp:81
#10 0x6e896e in update at /tmp/factorio-uRmLcP/src/Surface/Chunk.cpp:479
#11 0xf41b63 in update at /tmp/factorio-uRmLcP/src/Surface/Surface.cpp:864
#12 0x7fd6b90e0484 in update at /tmp/factorio-uRmLcP/src/Map/Map.cpp:1097
#13 0x7fd6b740d6dd in update at /tmp/factorio-uRmLcP/src/Game.cpp:141
39.689 Warning Logger.cpp:360: Symbols.size() == 24, usedSize == 13
39.689 Error CrashHandler.cpp:85: Map tick at moment of crash: 5913902
39.689 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.