This is what I have on my very first bus ever (in nr of belts, some blue, mostly red but might upgrade later):
2x iron plates
2x copper plates
2x green circuits
1x red circuits
2x steal
1x plastics (but it ends at red circuit prod. this might be a mistake)
1x batteries
2x gears
1x blue circuits
1x tube of lub
1x tube of acid
and I have 1 empty line going in the other direction upstream for me to run on.
My bus:
So gears are mostly taken from the buss (except for right at the beginning, for the transport belt and inserters for red science) and copper wire is produced on-site.
Things I would change if doing it again (there is more, but that's unrelated to your question or earlier comments):
- Weirdly enough I'm not having trouble with that trainline + "end of bus" PAX station running right through my bus. The trainline was there first so my belts just go underneath it. No problems. PAX station itself could have been just a tad lower or higher though.
- I think 1 line for gears should be enough, not 2. Produce them on site as suggested before. Not sure if better.
- 1 steel line is probably enough but I haven't gotten to rocket building yet. So this might change drastically :p
- I would upgrade copper and iron to 3 blue belts each. Actually, I'm going to do this in this game also since I have the space for it. Biggest consumer of both is green circuits.
As for my smelter area:
For copper and iron I have 2 long smelter arrays. 1 array consists of 1 blue output belt with 21 electric furnaces on each side. That means I have 42 smelters per array and 84 smelters per resource. For steel I have just 24 smelters in total. Same setup but just 1 short smelting array.
All smelters have speed mods (lvl 2 for now, need to get more artifacts). I didn't do any math on the number of smelters, I just built more as I needed them. There are no beacons (no space).