force.research_all_technologies() and hidden techno
Posted: Sun Jul 24, 2016 8:35 am
I don't know if it is intended, but when using force.research_all_technologies() (from console to search all technos available to the user),
even hidden technos are researched. Most of the time, hidden objects (technos/recipes) are hidden in order to be
managed by a mod and not shown to the user. They do not suppose to ever appear in the tech tree.
It would be nice if hidden objects remains hidden to all these "all" functions.
force.research_all_technologies() should switch the research/enabled status but not the hidden status.
example with Choumiko, "Module Inserter" : he creates a hidden techno that does not even have a locale name and
which appears like a strange bugged duplicate of automation techno.
even hidden technos are researched. Most of the time, hidden objects (technos/recipes) are hidden in order to be
managed by a mod and not shown to the user. They do not suppose to ever appear in the tech tree.
It would be nice if hidden objects remains hidden to all these "all" functions.
force.research_all_technologies() should switch the research/enabled status but not the hidden status.
example with Choumiko, "Module Inserter" : he creates a hidden techno that does not even have a locale name and
which appears like a strange bugged duplicate of automation techno.