Modded Game Continuously Crashes Somewhat Randomly
Posted: Wed Jul 20, 2016 7:45 pm
I started a modded game and for the first couple of hours it ran fine, now it crashes pretty frequently (every couple of minutes). I think its Robot Army, but it could also be that i don't have the full 5dim, or full Bob's mod. Started crashing when i built robot army production, and went out with them to see them battle. On my way home the game crashed 3 times. PLZ help, I have changed a few mods because they rather didn't let the game run, or I felt that they were too expensive. I have included the log and save file, i also highlighted something in the log below that i think caused complication.
Things I modified myself:
beltSorter- Removed steel from the crafting recipe and replaced it with iron, replaced the advanced circuits in the recipe to be electronic circuits instead.
Red is default, Green is what it is now
-- Recipe
data:extend({
{
type = "recipe",
name = "belt-sorter",
enabled = false,
ingredients = {
{"iron-chest", 1}, {"steel-chest", 1}
{"electronic-circuit", 10}, {"advanced-circuit", 10}
{"iron-plate", 10} {'steel-plate", 10}
},
result = "belt-sorter"
}
})
Also, fixed this bug that wouldn't let the game run:
-- fake lamp for wire connection
local beltSorterLamp = deepcopy(data.raw["lamp"]["small-lamp"])
overwriteContent(beltSorterLamp, {
name = "belt-sorter-lamp",
order = "zzz",
collision_box = {{0, 0}, {0, 0}},
selection_box = {{0, 0}, {0, 0}}, (I replaced the "-50KW" with "0KW")
energy_usage_per_tick = "-50KW",
energy_source = {
type = "electric",
usage_priority = "secondary-output"
},
light = {intensity = 0, size = 0},
flags = {"placeable-off-grid", "not-repairable", "not-on-map"},
picture_off= noPicture,
picture_on= {
filename="__beltSorter__/graphics/entity/belt-sorter-on-patch.png",
width = 46,
height = 33,
shift = {0.3, 0}
}
})
data:extend({ beltSorterLamp })
I also tried to place it earlier in the research tree, but it didn't work. it still requires the same prerequisites.
-- Technology
data:extend({
{
type = "technology",
name = "belt-sorter",
icon = "__beltSorter__/graphics/technology/belt-sorter.png",
icon_size = 128,
prerequisites = {"electronics"}, {"advanced-electronics", "circuit-network"},
effects = {},
unit = {
count = 50,
ingredients = {
{"science-pack-1", 3},
},
time = 15
},
order = "_belt-sorter"
}
})
addTechnologyUnlocksRecipe("belt-sorter","belt-sorter")
Another thing i changed is in the Robot Army config file:
Red is default, Green is what it is now
HEALTH_SCALAR = 1.0 5.0
DAMAGE_SCALAR = 1.0 5.0
Log:████████████████████████████████████████████████████████████████████████████
0.008 2016-07-20 14:07:33; Factorio 0.13.9 (build 23372, win64, steam)
0.008 Operating system: Windows 10
0.008 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.008 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.008 Write data path: C:/Users/Steve/AppData/Roaming/Factorio
0.008 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.037 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 131%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: auto]
0.041 Available display adapters: 1
0.041 [0]: \\.\DISPLAY1 - ATI Radeon HD 4200 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.041 Create display on adapter 0. Size 1676x943 at position [112, 51].
0.827 Initialised Direct3D:[0] ATI Radeon HD 4200; driver: aticfx64.dll 8.17.10.1129
0.837 Video memory size (dedicated video/dedicated system/shared system/available): 355/0/2811/3158 MB
0.903 Desktop composition is active.
1.180 Loading mod core 0.0.0 (data.lua)
1.189 Loading mod base 0.13.9 (data.lua)
1.482 Loading mod 5dim_core 0.13.1 (data.lua)
1.631 Loading mod 20x20ArmorMK2 0.0.3 (data.lua)
1.775 Loading mod Advanced-Drills 0.1.6 (data.lua)
1.945 Loading mod AfraidOfTheDark 1.0.11 (data.lua)
2.188 Loading mod air-filtering 0.4.0 (data.lua)
2.376 Loading mod Aircraft 1.0.7 (data.lua)
2.590 Loading mod AutoTrash 0.1.5 (data.lua)
2.751 Loading mod beltSorter 0.2.0 (data.lua)
2.906 Loading mod BigDrill 0.3.5 (data.lua)
3.054 Loading mod bobconfig 0.13.1 (data.lua)
3.161 Loading mod boblibrary 0.13.1 (data.lua)
3.290 Loading mod CargoRocket 1.0.6 (data.lua)
3.414 Loading mod Fluid Void 1.0.3 (data.lua)
3.560 Loading mod RailTanker 1.3.32 (data.lua)
3.560 Script data.lua:18: done
3.677 Loading mod Robo-Charge 0.3.3 (data.lua)
3.800 Loading mod robotarmy 0.2.0 (data.lua)
3.952 Loading mod Upgrade_Builder_Planner 0.1.3 (data.lua)
4.071 Loading mod 5dim_automatization 0.13.1 (data.lua)
4.237 Loading mod 5dim_logistic 0.13.1 (data.lua)
4.388 Loading mod 5dim_transport 0.13.1 (data.lua)
4.570 Loading mod bobtech 0.13.0 (data.lua)
4.711 Loading mod bobplates 0.13.2 (data.lua)
4.882 Loading mod angelsinfiniteores 0.3.1 (data.lua)
5.095 Loading mod bobassembly 0.13.0 (data.lua)
5.260 Loading mod bobgreenhouse 0.13.2 (data.lua)
5.458 Loading mod AfraidOfTheDark 1.0.11 (data-updates.lua)
5.666 Loading mod bobconfig 0.13.1 (data-updates.lua)
5.882 Loading mod bobtech 0.13.0 (data-updates.lua)
6.038 Loading mod bobplates 0.13.2 (data-updates.lua)
6.230 Loading mod bobassembly 0.13.0 (data-updates.lua)
6.454 Loading mod bobgreenhouse 0.13.2 (data-updates.lua)
6.621 Loading mod long-reach 0.0.5 (data-final-fixes.lua)
6.794 Loading mod RailTanker 1.3.32 (data-final-fixes.lua)
6.971 Loading mod angelsinfiniteores 0.3.1 (data-final-fixes.lua)
7.194 Checksum for core: 1287107447
7.194 Checksum for mod base: 2251615999
7.194 Checksum for mod 5dim_core: 3589762115
7.194 Checksum for mod 20x20ArmorMK2: 2473442623
7.194 Checksum for mod Advanced-Drills: 2092914757
7.194 Checksum for mod AfraidOfTheDark: 999501325
7.194 Checksum for mod air-filtering: 2542281814
7.194 Checksum for mod Aircraft: 1002147606
7.194 Checksum for mod autofill: 0
7.194 Checksum for mod AutoTrash: 1587932681
7.194 Checksum for mod beltSorter: 4235296498
7.194 Checksum for mod BigDrill: 3670343886
7.194 Checksum for mod bobconfig: 3903115925
7.194 Checksum for mod boblibrary: 3719200648
7.194 Checksum for mod CargoRocket: 2292326012
7.194 Checksum for mod Fluid Void: 1461162325
7.194 Checksum for mod long-reach: 315959611
7.194 Checksum for mod RailTanker: 886730006
7.194 Checksum for mod Robo-Charge: 1036374997
7.194 Checksum for mod robotarmy: 2007846838
7.194 Checksum for mod Upgrade_Builder_Planner: 944710699
7.194 Checksum for mod 5dim_automatization: 567552077
7.194 Checksum for mod 5dim_logistic: 700496561
7.194 Checksum for mod 5dim_transport: 2221020352
7.195 Checksum for mod bobtech: 4020887635
7.195 Checksum for mod bobplates: 2564273999
7.195 Checksum for mod angelsinfiniteores: 2552845946
7.195 Checksum for mod bobassembly: 73411764
7.195 Checksum for mod bobgreenhouse: 2288073750
8.561 Initial atlas bitmap size is 8192
8.621 Created atlas bitmap 8192x8100
8.646 Created atlas bitmap 8192x8190
8.646 Created atlas bitmap 8192x761
8.689 Created atlas bitmap 4096x4096
8.732 Created atlas bitmap 4096x4084
8.770 Created atlas bitmap 4096x3996
27.235 Sprites loaded
27.235 Convert atlas 4096x4096 to: compressed
29.294 Convert atlas 4096x4084 to: compressed
31.332 Convert atlas 4096x3996 to: compressed
35.181 Loading sounds...
37.939 Custom inputs active: 2
38.024 Factorio initialised
46.900 Loading map C:/Users\Steve\AppData\Roaming\Factorio\saves\_autosave2.zip
46.981 Info Scenario.cpp:127: Map version 0.13.9-2
47.997 Checksum for script C:/Users/Steve/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
47.999 Checksum for script __5dim_core__/control.lua: 1460887034
48.002 Checksum for script __AfraidOfTheDark__/control.lua: 4163609853
48.011 Checksum for script __autofill__/control.lua: 2546383396
48.019 Checksum for script __AutoTrash__/control.lua: 3595631901
48.030 Checksum for script __beltSorter__/control.lua: 34404518
48.032 Checksum for script __BigDrill__/control.lua: 3882048750
48.038 Checksum for script __CargoRocket__/control.lua: 1184004428
48.040 Checksum for script __Fluid Void__/control.lua: 1021643490
48.044 Checksum for script __RailTanker__/control.lua: 843196296
48.052 Checksum for script __robotarmy__/control.lua: 3327229201
48.056 Checksum for script __Upgrade_Builder_Planner__/control.lua: 1055647109
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-jvrtr9\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (572): Chunk::Chunk
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (117): Surface::getChunk
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entitywithforce.cpp (54): EntityWithForce::forceRegistration
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entitywithforce.cpp (36): EntityWithForce::forceReRegistration
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entity.cpp (418): Entity::changePosition
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (132): Unit::changePosition
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (118): Unit::moveSmooth
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (697): GotoBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (242): Unit::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (479): Chunk::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (911): Surface::update
c:\cygwin64\tmp\factorio-jvrtr9\src\map\map.cpp (1097): Map::update
c:\cygwin64\tmp\factorio-jvrtr9\src\game.cpp (141): Game::update
c:\cygwin64\tmp\factorio-jvrtr9\src\scenario\scenario.cpp (779): Scenario::update
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-jvrtr9\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7C1DF8513)
00007FF7C1DF8513 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD04B58102)
00007FFD04B58102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0572C5B4)
00007FFD0572C5B4 (ntdll): (filename not available): RtlUserThreadStart
64.760 Error Chunk.cpp:572: Trying to make chunk at unreasonable position [262143, -262144]
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-jvrtr9\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (187): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (572): Chunk::Chunk
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (117): Surface::getChunk
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entitywithforce.cpp (54): EntityWithForce::forceRegistration
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entitywithforce.cpp (36): EntityWithForce::forceReRegistration
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entity.cpp (418): Entity::changePosition
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (132): Unit::changePosition
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (118): Unit::moveSmooth
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (697): GotoBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (242): Unit::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (479): Chunk::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (911): Surface::update
c:\cygwin64\tmp\factorio-jvrtr9\src\map\map.cpp (1097): Map::update
c:\cygwin64\tmp\factorio-jvrtr9\src\game.cpp (141): Game::update
c:\cygwin64\tmp\factorio-jvrtr9\src\scenario\scenario.cpp (779): Scenario::update
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-jvrtr9\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7C1DF8513)
00007FF7C1DF8513 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD04B58102)
00007FFD04B58102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0572C5B4)
00007FFD0572C5B4 (ntdll): (filename not available): RtlUserThreadStart
66.497 Error CrashHandler.cpp:85: Map tick at moment of crash: 828863
66.497 Error Util.cpp:77: Unexpected error occurred.
████████████████████████████████████████████████████████████████████████
Thank you for your time, i really appreciate it. Playing with mods is really fun, both in game and in code, i cant wait to join the modding community with the knowledge i will acquire from my ventures.
Things I modified myself:
beltSorter- Removed steel from the crafting recipe and replaced it with iron, replaced the advanced circuits in the recipe to be electronic circuits instead.
Red is default, Green is what it is now
-- Recipe
data:extend({
{
type = "recipe",
name = "belt-sorter",
enabled = false,
ingredients = {
{"iron-chest", 1}, {"steel-chest", 1}
{"electronic-circuit", 10}, {"advanced-circuit", 10}
{"iron-plate", 10} {'steel-plate", 10}
},
result = "belt-sorter"
}
})
Also, fixed this bug that wouldn't let the game run:
-- fake lamp for wire connection
local beltSorterLamp = deepcopy(data.raw["lamp"]["small-lamp"])
overwriteContent(beltSorterLamp, {
name = "belt-sorter-lamp",
order = "zzz",
collision_box = {{0, 0}, {0, 0}},
selection_box = {{0, 0}, {0, 0}}, (I replaced the "-50KW" with "0KW")
energy_usage_per_tick = "-50KW",
energy_source = {
type = "electric",
usage_priority = "secondary-output"
},
light = {intensity = 0, size = 0},
flags = {"placeable-off-grid", "not-repairable", "not-on-map"},
picture_off= noPicture,
picture_on= {
filename="__beltSorter__/graphics/entity/belt-sorter-on-patch.png",
width = 46,
height = 33,
shift = {0.3, 0}
}
})
data:extend({ beltSorterLamp })
I also tried to place it earlier in the research tree, but it didn't work. it still requires the same prerequisites.
-- Technology
data:extend({
{
type = "technology",
name = "belt-sorter",
icon = "__beltSorter__/graphics/technology/belt-sorter.png",
icon_size = 128,
prerequisites = {"electronics"}, {"advanced-electronics", "circuit-network"},
effects = {},
unit = {
count = 50,
ingredients = {
{"science-pack-1", 3},
},
time = 15
},
order = "_belt-sorter"
}
})
addTechnologyUnlocksRecipe("belt-sorter","belt-sorter")
Another thing i changed is in the Robot Army config file:
Red is default, Green is what it is now
HEALTH_SCALAR = 1.0 5.0
DAMAGE_SCALAR = 1.0 5.0
Log:████████████████████████████████████████████████████████████████████████████
0.008 2016-07-20 14:07:33; Factorio 0.13.9 (build 23372, win64, steam)
0.008 Operating system: Windows 10
0.008 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.008 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.008 Write data path: C:/Users/Steve/AppData/Roaming/Factorio
0.008 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.037 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 131%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: auto]
0.041 Available display adapters: 1
0.041 [0]: \\.\DISPLAY1 - ATI Radeon HD 4200 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.041 Create display on adapter 0. Size 1676x943 at position [112, 51].
0.827 Initialised Direct3D:[0] ATI Radeon HD 4200; driver: aticfx64.dll 8.17.10.1129
0.837 Video memory size (dedicated video/dedicated system/shared system/available): 355/0/2811/3158 MB
0.903 Desktop composition is active.
1.180 Loading mod core 0.0.0 (data.lua)
1.189 Loading mod base 0.13.9 (data.lua)
1.482 Loading mod 5dim_core 0.13.1 (data.lua)
1.631 Loading mod 20x20ArmorMK2 0.0.3 (data.lua)
1.775 Loading mod Advanced-Drills 0.1.6 (data.lua)
1.945 Loading mod AfraidOfTheDark 1.0.11 (data.lua)
2.188 Loading mod air-filtering 0.4.0 (data.lua)
2.376 Loading mod Aircraft 1.0.7 (data.lua)
2.590 Loading mod AutoTrash 0.1.5 (data.lua)
2.751 Loading mod beltSorter 0.2.0 (data.lua)
2.906 Loading mod BigDrill 0.3.5 (data.lua)
3.054 Loading mod bobconfig 0.13.1 (data.lua)
3.161 Loading mod boblibrary 0.13.1 (data.lua)
3.290 Loading mod CargoRocket 1.0.6 (data.lua)
3.414 Loading mod Fluid Void 1.0.3 (data.lua)
3.560 Loading mod RailTanker 1.3.32 (data.lua)
3.560 Script data.lua:18: done
3.677 Loading mod Robo-Charge 0.3.3 (data.lua)
3.800 Loading mod robotarmy 0.2.0 (data.lua)
3.952 Loading mod Upgrade_Builder_Planner 0.1.3 (data.lua)
4.071 Loading mod 5dim_automatization 0.13.1 (data.lua)
4.237 Loading mod 5dim_logistic 0.13.1 (data.lua)
4.388 Loading mod 5dim_transport 0.13.1 (data.lua)
4.570 Loading mod bobtech 0.13.0 (data.lua)
4.711 Loading mod bobplates 0.13.2 (data.lua)
4.882 Loading mod angelsinfiniteores 0.3.1 (data.lua)
5.095 Loading mod bobassembly 0.13.0 (data.lua)
5.260 Loading mod bobgreenhouse 0.13.2 (data.lua)
5.458 Loading mod AfraidOfTheDark 1.0.11 (data-updates.lua)
5.666 Loading mod bobconfig 0.13.1 (data-updates.lua)
5.882 Loading mod bobtech 0.13.0 (data-updates.lua)
6.038 Loading mod bobplates 0.13.2 (data-updates.lua)
6.230 Loading mod bobassembly 0.13.0 (data-updates.lua)
6.454 Loading mod bobgreenhouse 0.13.2 (data-updates.lua)
6.621 Loading mod long-reach 0.0.5 (data-final-fixes.lua)
6.794 Loading mod RailTanker 1.3.32 (data-final-fixes.lua)
6.971 Loading mod angelsinfiniteores 0.3.1 (data-final-fixes.lua)
7.194 Checksum for core: 1287107447
7.194 Checksum for mod base: 2251615999
7.194 Checksum for mod 5dim_core: 3589762115
7.194 Checksum for mod 20x20ArmorMK2: 2473442623
7.194 Checksum for mod Advanced-Drills: 2092914757
7.194 Checksum for mod AfraidOfTheDark: 999501325
7.194 Checksum for mod air-filtering: 2542281814
7.194 Checksum for mod Aircraft: 1002147606
7.194 Checksum for mod autofill: 0
7.194 Checksum for mod AutoTrash: 1587932681
7.194 Checksum for mod beltSorter: 4235296498
7.194 Checksum for mod BigDrill: 3670343886
7.194 Checksum for mod bobconfig: 3903115925
7.194 Checksum for mod boblibrary: 3719200648
7.194 Checksum for mod CargoRocket: 2292326012
7.194 Checksum for mod Fluid Void: 1461162325
7.194 Checksum for mod long-reach: 315959611
7.194 Checksum for mod RailTanker: 886730006
7.194 Checksum for mod Robo-Charge: 1036374997
7.194 Checksum for mod robotarmy: 2007846838
7.194 Checksum for mod Upgrade_Builder_Planner: 944710699
7.194 Checksum for mod 5dim_automatization: 567552077
7.194 Checksum for mod 5dim_logistic: 700496561
7.194 Checksum for mod 5dim_transport: 2221020352
7.195 Checksum for mod bobtech: 4020887635
7.195 Checksum for mod bobplates: 2564273999
7.195 Checksum for mod angelsinfiniteores: 2552845946
7.195 Checksum for mod bobassembly: 73411764
7.195 Checksum for mod bobgreenhouse: 2288073750
8.561 Initial atlas bitmap size is 8192
8.621 Created atlas bitmap 8192x8100
8.646 Created atlas bitmap 8192x8190
8.646 Created atlas bitmap 8192x761
8.689 Created atlas bitmap 4096x4096
8.732 Created atlas bitmap 4096x4084
8.770 Created atlas bitmap 4096x3996
27.235 Sprites loaded
27.235 Convert atlas 4096x4096 to: compressed
29.294 Convert atlas 4096x4084 to: compressed
31.332 Convert atlas 4096x3996 to: compressed
35.181 Loading sounds...
37.939 Custom inputs active: 2
38.024 Factorio initialised
46.900 Loading map C:/Users\Steve\AppData\Roaming\Factorio\saves\_autosave2.zip
46.981 Info Scenario.cpp:127: Map version 0.13.9-2
47.997 Checksum for script C:/Users/Steve/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
47.999 Checksum for script __5dim_core__/control.lua: 1460887034
48.002 Checksum for script __AfraidOfTheDark__/control.lua: 4163609853
48.011 Checksum for script __autofill__/control.lua: 2546383396
48.019 Checksum for script __AutoTrash__/control.lua: 3595631901
48.030 Checksum for script __beltSorter__/control.lua: 34404518
48.032 Checksum for script __BigDrill__/control.lua: 3882048750
48.038 Checksum for script __CargoRocket__/control.lua: 1184004428
48.040 Checksum for script __Fluid Void__/control.lua: 1021643490
48.044 Checksum for script __RailTanker__/control.lua: 843196296
48.052 Checksum for script __robotarmy__/control.lua: 3327229201
48.056 Checksum for script __Upgrade_Builder_Planner__/control.lua: 1055647109
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-jvrtr9\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (572): Chunk::Chunk
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (117): Surface::getChunk
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entitywithforce.cpp (54): EntityWithForce::forceRegistration
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entitywithforce.cpp (36): EntityWithForce::forceReRegistration
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entity.cpp (418): Entity::changePosition
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (132): Unit::changePosition
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (118): Unit::moveSmooth
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (697): GotoBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (242): Unit::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (479): Chunk::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (911): Surface::update
c:\cygwin64\tmp\factorio-jvrtr9\src\map\map.cpp (1097): Map::update
c:\cygwin64\tmp\factorio-jvrtr9\src\game.cpp (141): Game::update
c:\cygwin64\tmp\factorio-jvrtr9\src\scenario\scenario.cpp (779): Scenario::update
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-jvrtr9\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7C1DF8513)
00007FF7C1DF8513 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD04B58102)
00007FFD04B58102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0572C5B4)
00007FFD0572C5B4 (ntdll): (filename not available): RtlUserThreadStart
64.760 Error Chunk.cpp:572: Trying to make chunk at unreasonable position [262143, -262144]
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-jvrtr9\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-jvrtr9\src\util\crashhandler.cpp (187): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (572): Chunk::Chunk
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (117): Surface::getChunk
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entitywithforce.cpp (54): EntityWithForce::forceRegistration
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entitywithforce.cpp (36): EntityWithForce::forceReRegistration
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\entity.cpp (418): Entity::changePosition
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (132): Unit::changePosition
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (118): Unit::moveSmooth
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\gotobehavior.cpp (697): GotoBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
c:\cygwin64\tmp\factorio-jvrtr9\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\cygwin64\tmp\factorio-jvrtr9\src\entity\unit.cpp (242): Unit::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\chunk.cpp (479): Chunk::update
c:\cygwin64\tmp\factorio-jvrtr9\src\surface\surface.cpp (911): Surface::update
c:\cygwin64\tmp\factorio-jvrtr9\src\map\map.cpp (1097): Map::update
c:\cygwin64\tmp\factorio-jvrtr9\src\game.cpp (141): Game::update
c:\cygwin64\tmp\factorio-jvrtr9\src\scenario\scenario.cpp (779): Scenario::update
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-jvrtr9\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-jvrtr9\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7C1DF8513)
00007FF7C1DF8513 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD04B58102)
00007FFD04B58102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0572C5B4)
00007FFD0572C5B4 (ntdll): (filename not available): RtlUserThreadStart
66.497 Error CrashHandler.cpp:85: Map tick at moment of crash: 828863
66.497 Error Util.cpp:77: Unexpected error occurred.
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Thank you for your time, i really appreciate it. Playing with mods is really fun, both in game and in code, i cant wait to join the modding community with the knowledge i will acquire from my ventures.